Alternate Earth Skills/Magic



Send comments and/or criticism to Simon E. Phipp
Created On 3 November 2002
Last Updated On 3 November 2002
Copyright (c) Simon E. Phipp 2002


Skills

Craft (Carnal Sex) (Knowledge, 10%)
The art of sexual intercourse, purely from a physical point of view, the art of sexual relase and of sexual pleasure.

Craft (Courtesan) (Knowledge, 10%)
The art of courtesan sex, as opposed to making love or carnal sex. Together, these make up most of the skills of sexual activity.

Craft (Love Making) (Knowledge, 10%)
The art of making love as a couple. The normal sexual art.
 
 


Spirit Magic


Silvertongue (Variable, Temporal)

Each point of Silvertongue increases all Communication skills by 5% for the duration of the spell.

Sweet Voice (Variable, Temporal)

Each point of Sweet Voice increases Sing by 10%
 


Alternate Earth Divine Magic

 

 
 
 
 


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Become Ugly (1 point, temporal, reusable)

This halves APP for the duration of the spell.

Become Beautiful (3 point, reusable, temporal)

When cast,this transforms the appearance of the recipient to be beautiful or handsome. This changes the face, skin, shape, voice, appearance and demeanor, so that the recipient appears young and beautiful in all things. The caster must succeed in a Disguise skill roll when this is cast for the spell to work correctly. This spell cannot be detected with magic and cannot be seen through by normal people.

Bestow Wisdom (1 point, temporal, reusable)

This skill makes the recipient wiser, increasing knowledge skills by half again.

Bestow (Art) (1 point, instant, on-use)

This acts as inspiration for the recipient, allowing them to have the idea they wanted, to compose a song, tune or poem or to toherwise become inspired.

Bless Birth (1 point, reusable, temporal)

This ensures that the baby will be born healthy and without defects. It also prevents chaos features and such like.
 


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Call Man (1 point, reusable, temporal)

When cast on a male, this spell causes the man to come to the caster of the spell, no matter where the caster is and no matter what the danger. It must overcome POW to work.

Call Wave ()

Change Other's Shape (2 points, reusable, temporal)

This changes the shape of another, it must overcome the POW of the target to work.

Change Shape (3 points, resuable, temporal)

This allows the caster to change his/her shape for the duration of the spell.

Chaste Bed (1 point, temporal, reusable)

This spell lasts for a whole night, or a whole day, until daybreak or nightfall, whichever comes sooner. It allows the recipient to sleep next to a member of the opposite sex without being overcome for lust for that person.

Clear Sight (2 pt, temporal, non-stackable, reusable)

This spell permits the caster to see any illusion for what it is and to se through cloaking spells such as  Conceal. The caster's visual Scan and Search skills are increased by 30% each.

Compose Poem (1 point, reusable, instant,non-stackable)

This enables the caster to compose a poem on the spot. This requires a successful Poetry roll or the poem is no good. Such poems may be quick doggerel verse, a witty verse or even epic poetry. If the poetry roll was a special or critical then the poem is especially good. The caster of the Compose Poem spell may remember the poem on an INTx5% roll.

Conceive (1 point, reusable, temporal)

This means that the next sexual encounter that the recipient of the spell has will result in the conception of a child. If either party is barren, no conception will occur.

Conjure (Beast/Object) (1 point, one-use, instant)

This conjures up a beast or object of the type indicated by the spell. This is an actual beast or object in all senses, except that it only lasts for a day. This cannot be extended using the extension spell.

Create Spring (2 points, one use, instant, permanent)

This spell causes a spring to be formed where the spell is cast. Normally, the spring appears when a staf is struck into the erath, or where someone touches the earth. The spring is permanent, but could well eventually dry up if it is in an unsustainable place.

Cure Love (1 point, reusable, instant)

This spell must be cast on two people in love. It breaks the bond of love, freeing them from their torment and allowing them to live normally together and forget that they were in love. Both recipients must be willing to receive the spell otherwise it will not work.


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Dancing Lights (1 point, temporal, stackable, reusable)

This spell acts as a combined Shimmer 2, Countermagic 2 and is stackable for increased effect. It is incompatible with Shield, Shield of Darkness and similar spells. When cast, the recipient is covered with dancing, shifting light that makes him difficult to hit.


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Eloquence (2 points, reusable, non-stackable, temporal)

This doubles the recipient's Communication skills for the duration of the spell.


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Face of Beauty (1 point, resuable, temporal)

This causes the user to double in APP for the duration of the spell. Anyone looking at the user must roll POW vs APP otherwise he will not attack the user of the spell without being attacked first.

Fire Shield (1 point, stackable, temporal, reusable)

Each point acts as Protection 4 against fire-based attacks. This is not compatible with Shield or similar spells.

Fleet Foot (1 point, stackable, reusable, temporal)

Each point of this spell increases the recipient's movement rate by his base movement rate, so a human under the influence of Fleet Foot 1 increases normal Movement to 6, but Fleet Foot 3 increases Move to 12. No extra fatigue is lost through this spell, but if the recipient runs, his movement rate is proportionally increased and fatigue is lost as normal, so a running man with Fleet Foot 1 could run at Move 12.

Flood ()
 


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Gather Flock ()


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Healing Bath (3 points, reusable, instant)

When cast on a specially prepared hot bath, this spell causes the bath to act as a combined Heal Body and Cure Disease spell for the person bathing.

Healing Blow (1 point, instant, reusable)

This must be cast when the recipient has been wounded, the next blow received will heal the previous wound, rather than causing damage. If no next blow is received within 15 minutes, the wound becomes unhealable and must heal with time. So, Gareth has taken 6 points of damage to his arm, he casts Healing Blow and allows the next blow to hit unparried, doing 5 points of damage, but this becomes 5 points of healing, leaving Gareth with a 1 point wound that will not heal by magical means.

Heat Water (1 point, instant, stackable, reusable)

Heats 1 gallon of water by 5 degress centigrade. If the water reaches boiling point, it will begin to boil.
 


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Ignore (Substance) (3 point, reusable, temporal)

This allows the user to become immune to damagae caused by objects made of that substance, for the duration of the spell. There is a diferent spell for each substance, so if Kerri casts Ignore (Iron) then she ignores all damage caused by anything made of iron for 15 minutes. Baldur has no Ignore (Mistletoe) spell.


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Know Future (3 point, reusable, non-stackable)

Gives the caster a vision of the future pertaining to a person. This vision may be general or may pertain to a question asked about the person involved. The vision may be as detailed or vague as the GM requires and is normally couched in riddlesand is not always simple to interpret.

Know (Lore) (3 point, reusable, temporal)

This spell gives the recipient knowledge of a single Lore at 90%, or adds 25% to the Lore if the Lore is already above 90%. Each Lore has its own spell, so there are spells for Know Plant Lore, Know Poetry Lore and so on.
 


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Lead Others (1 point, reusable, temporal)

This spell doubles the user's Orate skill and allows him to inspire his subjects.

Love Charm (2 point, instant, reusable)

When cast on a member of the opposite sex, on a POW vs POW roll success, this causes the person to fall in love with the caster. The effects may wear off over time and if the caster hurts the person. This is often used for seduction.
 


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Mad Charge (2 points, reusable, temporal)

This allows the recipient to run at 3 times normal movement speed when running towards battle. While under the effects of this spell, the user does not tire through running, but he cannot retreat or run away from the battle.

Memorise Message (3 point, reusable, instant)

This enables the recipient to memorise a message for delivery to a person. The message can be of any length and the recipient of the spell forgets the message until he tells it to the named person. If the named person is dead, then he can tell the message to his heir or representative.


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Neutralize Venom (1 point, reusable, non-stackable,instant)

This removes the effects of one dose of venom in the target. So, if a person had been bitten by a snake with Venom of POT 20 then this negates the effetcs of the venom, heals any damage done by the venom, even if the person has died from the venom's effects. This will not resurrect the person, only cure the damage.


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Penetration (1 point, reusable, instant)

When cast on a javelin, when thrown it will automatically score a hit that ignores all armour - this is not a critical hit as the damage donw is normal.


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Repair Wall (1 point, stackable, reusable, permanent)

This repairs a damaged wall, each point repairs 1 Structure Point to a wall.

Ride Fast (1 point, temporal, reusable)

This spell doubles the movement of a horse, without increasing the fatigue loss.


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Safe Birth (1 point, reusable, temporal)

This ensures that the birth is safe and that mother and child do not die in childbirth.

Salmon Leap (2 point, reusable, instant)

This allows the recipient to leap huge heights, he can leap up to STRx5 metres horizontally and STR in metres vertically.

Satiate (1 point, temporal, reusable)

When cast on a mate, the act of sexual intercourse will leave the mate satisfied and not wanting more for the time being.

Sharpen Weapon (1 point, non-stackable, one-use, permanent)

This spell must be cast when a weapon is forged. If the smith succeeds in his Craft (Weaponmaking) then the weapon does an extra point of damage, if the Craft was a special skill it does 2 extra points of damage, if a critical 3 points. A fumble or failure means the weapon has shattered.

Sleeping Song (3 point, reusable, temporal, Active)

When sung, this sends all who hear it to sleep on a POW vs POW roll, all who are overcome will fall asleep. They will sleep for the duration of the song. Those who resist will be unaware that the song is magical, but will simply feel drowsy.

Sound Horn ()
 

Spawn (Monster) (2 point, one use, instant)

This spell must be cast on a pregnant woman or animal. It causes the baby to be born as the required monster. So casting Spawn (Wolf) on a pregnant woman will cause the baby to be born as a wolf. There are different spells for each monster to be spawned. These are usually cast by the priestess on herself, but may be cast on unwilling victims.

Strong Wall (1 point, stackable, permanent, one-use)

This spell adds 1 Structure Point to a wall, the wall can be no more than 10 metres long and 10 metres high.
 

Sun Whip (As Sun Spear)
 

Sure Plough (1 point, reusable)

This allows a team of cattle to plough for a whole day and night without tiring. This increases the amount of land ploughed by the team.
 


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Track Soul ()

True Smithing (2 point, resusable, non-stackable, duration 1 day)
This doubles the Craft (Smithing), Craft (Weaponmaking) and Craft (Armouring) skills for the duration of the spell.


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Vigilance (2 point, reusable, non-stackable)

This enables the recipient to function without food, water or sleep for 24 hours. Whilst under the influence of the spell, the recipient also gains a Farsee 2 spell.


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Willing Maiden (1 point, reusable, temporal)

When cast on a maiden (virgin), if this overcomes POW then the maiden will be willing to give her maidenhead to, and have sex with, the caster. When the effects wear off, the maiden may or may not be willing, depending on the situation.

Wound Tongue (2 point, Reusable, Instant)

This spell allows the caster to satirise an opponent through the means of poetry.Any who hear the satirical poem will instantly know who the poem is directed at and will find the poem funny. This wounds the satirised person and can even lead to kings being forced to abdicate. This does not make the poet popular with lords and kings.
 


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