Closer to Blood Grove the trees become even redder and the landscape
looks as though it has been splashed with blood. The trees have enlarged
fruit, appearing to be bursting with juice, the branches are longer and
more arm like and some of the trees develop gaping maws at the base of
each branch. There is a 20% chance of being attacked by a Blood Warrior
in this region.
On the outskirts of Blood Grove the trees have developed distinct mouths
in their trunks with great toothed maws at the base of the main branches,
the trees lean forward and try to catch any large (SIZ 7+) creature that
passes within range. Many of the branches have tanglethorns and briars,
trapping people as they pass by, sucking the blood from them. There is
a 40% chance here of being attacked by 1D3 Blood Warriors. There are no
sounds of birds or small animals here and the area is strangely silent
(INTx5% to realise).
The thick trees clear to reveal a 100m diameter clearing. The grass
here is very green and is carnivorous. Scattered around the Grove are clumps
of trees surrounded by bushes. The trees are Spike Trees, the bushes are
Draining Bushes. Pain Trees and Cage Trees dot the edge of the Grove and
are scattered among the clumps of bushes and trees. In the centre of Blood
Grove is a clump of very old trees, these look almost senile in appearance.
The largest and oldest tree is the original tree of Blood Grove. Within
this tree is a Dryad who is no ordinary Dryad. She has partaken of the
Blood and is mad. The corpses of her victims lie around her tree and can
rise at her command. Ghouls live in the shadows of her roots and protect
her from enemies.
I used Blood Grove, or a modified version, in a scenario as a particularly
nasty place for the PCs to visit. However, deep within any Aldryami Forest
lie Groves like Blood Grove with equally nasty things present as Cage Trees
and Pain Trees are not solely a product of HellWood but part of Aldrya.
As an example, Holgrath the Horrendous, POW 12, passes a clump of Draining
Bushes that have a POW of 10. He passes by them at 50 metres and must roll
12 x (50 / 10) = 60% in order to resist the attraction, but he fails and
walks into the bushes to be entangled; when they start to scratch him he
fights back and starts to burn the bush, but he has taken 3D6 damage to
his arm and succumbs to the POT 10 poison from the thorns. He thus becomes
another meal that is not so horrendous for the Bush.
Blood Dryad
Chaotic Dryad, Priestess of Aldrya and HeroQuestor |
STR 20 |
CON 20 |
SIZ 10 |
INT 23 |
POW 40 |
DEX 30 |
APP 26 |
Move 4 |
Fatigue 40 |
DEX SR 1 |
Magic Points 40 |
Hit Points 30 |
|
|
|
Weapon |
SR |
Attack % |
Damage |
Parry % |
AP |
Bite |
6 |
220% |
1D6 + 1D4 |
|
|
Drain Blood* |
1 |
300% |
1D6 General Hit Points |
|
|
MP Drain** |
1 |
300% |
1D6 Magic Points |
|
|
Blow Pollen |
1 |
150% |
Special |
|
|
* Once Bite has penetrated armour the Drain Blood automatically
happens on subsequent rounds
** MP Drain is normally performed at the same time as the Blood Drain |
|
Location |
Melee |
Missile |
AP/HP |
Head |
19-20 |
20 |
6/20 |
Left Arm |
16-18 |
18-19 |
6/16 |
Right Arm |
13-15 |
16-17 |
6/24 |
Chest |
12 |
11-15 |
6/28 |
Abdomen |
09-11 |
07-10 |
6/20 |
Left Leg |
05-08 |
04-06 |
6/20 |
Right Leg |
01-04 |
01-03 |
6/20 |
|
Spirit Magic
Location |
INT/POW |
Spells |
Dryad |
INT 23 POW 40 |
Strength 6, Demoralise, Vigour 6, Fanaticism, Spirit Screen 6 |
Allied Spirit |
INT 19 POW 30 |
Heal 12, Mobility 7 |
Spell Spirit 1 |
INT 12 POW 18 |
Ironhand 12 |
Spell Spirit 2 |
INT 12 POW 18 |
Protection 12 |
Spell Spirit 3 |
INT 12 POW 18 |
Shimmer 12 |
Spell Spirit 4 |
INT 4 POW 4 |
Food Song, Peaceful Cut |
|
POW Spirits POW 10, 15, 10, 10, 20, 10, 15 |
Divine Magic
Sanctify (Aldrya), Spirit Block 10, Worship Aldrya, Create Blood Warrior,
Command Blood Warrior, Create Draining Bush, Create Spike Tree, Bear Fruit,
Accelerate Growth 10, Chameleon 3, Shield 10, Create Ghoul 6, Create Zombie
4, Strengthening Enchantment, Divination 6, Spell Teaching |
Skills
Dodge 180%, Sneak 250%, Scan 170%, Search 150%, Disguise 130%, Fast Talk
130%, Orate 111%, Hide 210%, Listen 190% |
Languages (Speak/Read + Write)
Aldryami 115%/115%, Chaosspeech 70%, Tradetalk 100%/90%, EarthTongue 100%/100% |
Powered Crystals
Blood Dryad: Vivamort's Blood (POW 20) when attuned to this crystal,
it only takes 1 POW to create Undead, no matter what the normal POW cost,
any extra cost is provided by the crystal as Magic Points.
Blood Tree: Poison Touch (POW 15) gives the ability of Poison
Touch, skin/bark is coated with a poison POT = Attuner's POW. |
Magic Pollen
The Blood Dryad has HeroQuested for the ability to grow and process several
types of magical pollen. She will have 2D3 sachets of each type of pollen
with her at any time. She can blow the sachets of pollen through a small
blowpipe at opponents, this counts as an attack. The effects of the pollen
are:
-
Lust Pollen - When blown in the face of a person, roll POW vs POW
to make the person try to have sex with the nearest visible person of the
opposite sex
-
Sneezing Pollen - When blown in the face of a person, roll POW vs
POW to make the person sneeze uncontrollably, becoming functionally incapacitated
for 1D6 rounds
-
Itching Pollen - When blown in on the flesh of a person, roll POW
vs POW to make the person itch uncontrollably and be functionally incapacitated
for 1D3 rounds
-
Paralysis Pollen - When blown in the face of a person, roll POW
vs POW to paralyse the person for 1D10 rounds
|
Heroic Abilities
-
Vampiric Hit Locations (Double Hit Points)
-
Resists spells and spirit combat with POW rather than Magic Points
-
Appears as normal Dryad
-
Blood Drain, Magic Point Drain and Paralysing Touch abilities
-
Can move through undergrowth without being entangled
|
Notes
-
Poor in combat, she will rely on her servants to attack any enemies, only
revealing herself to those entangled in her bushes where she can attack
with surprise and drain before they can escape
-
She will use her magic pollen to create confusion among the opponents where
possible
-
If necessary, she will discorporate and return to the safety of her Tree
-
When meeting Wind Lords, she will insist on the Green Woman greeting and
will direct them against the Giant King of Neverdead who she says tried
to kill her. In return she will cast any of her Fertility Spells for them.
-
She has Geases that she must use Peaceful Cut when eating any non sentient
being; she must not let an elf suffer needlessly and must eat trolls burned,
so she does not attack them unless they are burning
|