Traditionally, the Emperor is a Yelm Imperator cultist; the Emperor’s Spear is a Yelmalion or Shargshi, the Emperor;s Shield is Polaris or Yanafal Tarnils; the Emperor’s Breath is a tame Orlanthi and the Emperor’s Shadow is a troll or Spindle Hag cultist.
However, almost anyone can fit the role, especially when the Emperor himself is participating.
Dark Friend | Daughter of Xentha |
Dark Neutral | Son of Argan Argar |
Dark Enemy | Burning Slaves |
Water Friend | Mist Woman |
Water Neutral | Lorion |
Water Enemy | Steaming Geyser |
Earth Friend | The Unplowed Nymph |
Earth Neutral | The Rolling Hills |
Earth Enemy | Thrower of Mountains |
Sky Friend | Griffins |
Sky Neutral | Rainbow Bridge |
Sky Enemy | Flaming Warriors |
Each person encountered will Challenge the Emperor who will make a Response. Depending on whether it is a Friendly, Neutral or Enemy encounter, there may be an Exchange of Gifts, a Giving of Gifts or a Combat. At each stage, the Emperor may decide to fight, but this normally only happens when Enemies are met.
In the Exchange of Gifts, the Emperor’s Chosen Attribute must give a gift to the person encountered both the Attribute and the Emperor will receive a Gift in return. If the gift given is worthy then the Attribute may retain the Gift after the HeroQuest is over, otherwise the Gift is lost.
With the Giving of Gifts, the Emperor’s Attribute must give a gift or the person encountered will become an Enemy and attack.
If the Emperor is attacked then he will defend himself as best he can by saying things like "The Emperor pushes his Spear forward and Parries with his Shield". This means that the Emperor’s Spear must advance and fight the foe while the Shield protects the Emperor. The Shadow and Breath may play no part in the combat unless the Emperor uses them. The Emperor may do this occasionally to punish or hurt fellow Questors.
Challenge: | Who enters the Realm of the Skies? |
Response: | The Emperor shows her his Shadow, proving he is of Darkness. |
Exchange: | The Daughter of Xentha gives the Emperor Xentha’s Cloak. This is a HeroQuest ability to summon Darkness for 1 hour - each personal Magic Point or Support Point expended creates a 1m radius pool of darkness, so 10 MPs would create a 10m radius pool. The Emperor’s Shadow must give Xentha’s Daughter a gift of Importance and Power. If the Gift is not worthy then the Shadow will not be able to use Xentha’s Cloak after the HeroQuest is over. The Emperor, of course, can. |
Challenge: | Who dares enter the Realm of Night? |
Response: | The Emperor brandishes his Spear and says he is here to hurt The Sun Horse. |
Gift: | The Emperor’s Spear must give the Son of Argan Argar a gift. If the gift is unworthy then he will attack. |
Challenge: | Immediate attack by flaming Sling Shots |
Response: | The Emperor parries with his Shield, thrusts with his Spear and blows away a path so that his Shadow is not captured and burned. |
Challenge: | Who journeys so far from home? |
Response: | The Emperor breathes in the mist and bows gently to prove that he has a mist inside him. |
Exchange: | The Emperor and Breath are given Mist Cloud, for 1 Personal MP or 1 Support Point, a 1m cloud of mist lasting for an hour is produced, this reduces visibility and gives a POWx5% reduction in Scan and Search. The Emperor’s Breath must give a worthy Gift or be lost in the Mist forevermore. |
Challenge: | No challenge, except for the presence of the River. |
Response: | The Emperor lays his Shield on the water and floats across. |
Gifts: | The Emperor’s Shield must give a Gift of importance to allow the Questors to cross. If he does not then they must fight the River in order to cross it. The Emperor may well blow the waters away and use his spear to raft his way across, while giving his Shield a good kicking.... |
Challenge: | Who crosses my mouth? |
Response: | The Emperor blocks the hole with his Shield, jabs it with his spear, blows cold air to cool it down and send in the cold Shadow to block the heat as he walks across. |
Challenge: | Who passes this Unploughed Field? |
Response: | The Emperor lends the Earth his Spear and Shield, blows in its ear and lays on the Earth while wrapped in Shadow. |
Exchange: | All who "plough her field" will be given a guaranteed conception resulting in a live healthy birth at any one time in their life. Each must also dedicate a child of theirs to the Earth during the next year or become forever barren. |
Challenge: | Who walks the Broken Earth? |
Response: | The Emperor uses his Spear to pick his way through the cracks. |
Gifts: | The Emperor’s Spear must give a gift of Importance or the Rolling Hills will roll over the Questors. These Hills are a giant gnome which will roll on top of them and do its damage bonus to all locations until they die. |
Challenge: | Half a mountain falls on the Party. |
Response: | The Emperor parries the mountain with his Shield, Blows the rock away, blinds the Giant with his Shadow and attacks it with his Spear. |
Challenge: | Who comes here to the top of the World? |
Response: | The Emperor blows onto the ground and lifts himself into the air to show that he too can fly. |
Exchange: | The Griffins offer to carry the Questors onward to the Rainbow Bridge. The Emperor’s Breath gains the ability to fly - 1 MP will carry one SIZ for one hour. Each point of SIZ over the limit reduces the flight time by 5 minutes with 0 as a minimum (no flight). He must, however, agree never to attack Griffins unless first attacked by them. |
Challenge: | Who would place his heavy foot on my back? |
Response: | The Emperor touches with his Shadow which weighs nothing. |
Gifts: | The Emperor’s Shadow must give a gift to be able to cross the Rainbow Bridge. If the Gift is unworthy, the Shadow may never cross another Rainbow Bridge until he returns here and gives two worthy gifts. |
Challenge: | The Questors are met with a flurry of arrows. |
Response: | The Emperor blocks the arrows with his Shield, blows the arrows away, attacks with his Spear, leaving his Shadow to cover his path. |
The Questors may now return with their steeds back to the Moon without incident.