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Created On 23 September 2001
Last Updated On 23 September 2001
Copyright © 2001 Simon E. Phipp
Ronance was the God of Movement in Genert's Garden. He travelled
through the Garden and through the Forest of Prax, between the Oases and
Genert's cities. He often set off on a journey and visited several places
on the way. At each place, he stopped and paid homage to those that ruled
Many of the journeys have been forgotten, but many survive, some as
fragments in local stories, some as complete HeroQuests. Some journeys
visit places that no longer exist or that have changed since the Green
Age, but Ronance remembers how they were and behaves accordingly.
Each of Ronance's Journeys are different, but they all share a common
structure. The Stations normally consist of:
The Journey normally takes a day to complete, but some Stations may involve
deeds that take several days to complete, so Quests that include those
Stations may take longer. Some GMs may prefer to say that each Station
takes a day, thus making the Journeys longer, but still faster than normal
Preparing the Chariot
Travel From (A) to (B) (Many Stations)
Visiting Places (Many Stations)
Preparing the Chariot
This Station involves getting Ronance's Chariot ready. Typically, the Questor
harnesses his draft beasts, arms his bodyguards and dons armour. Questors
may enhance each stage, perhaps by using magical beasts, arms or armour,
perhaps to use other HeroQuest Stations to produce special powers.
For instance, some Questors have gained the Copper Scythes that they
can attach to the Chariot Wheels, others have the Unbreakable Wheels, others
have Untiring Beasts. Each variant will have an effect on the Chariot later
on in the Quest. The Questor must also gain Genet's Blessing for permission
to leave and to cross his lands.
These involve travelling through the Green Age, between two places. Normally
the landscape is that of the Plains of Prax, the Forest of Prax or the
Gardens of Genert, depending on the start and end points of the Station
and also depending on what Ronance encountered when he first performed
the Journey. Sometimes, the Questors will pass through the Blasted Lands,
Oakfed's Heart or Seolinthur's Sea, but these stations are quite rare.
Questors often meet others on these Travelling Stations, the people
met depend on the Station being performed, so anyone travelling to or from
Tada's High Tumulus will meet the Tada-Ni, those travelling to the Red
Wood will meet Aldryami warriors. These encounters may be hostile and may
be friendly, depending on the original tale and coloured by the HeroQuestor
and his encounters. As a rule of thumb, encounters with Earth are friendly,
those with Darkness, Storm or Chaos are hostile, those with Water and Fire/Sky
The Questors may also meet personal opponents who have HeroQuested against
them, and these may affect the outcome of an encounter. For instance, Ronance
met Gagarth's Fury when travelling from Storm Bull's Tent to Monkey City
to tell Monkey to return Storm Bull's tail otherwise Storm Bull would box
his ears, and Gagarth broke his axle and made one of his beasts lame, but
Orlanthi allies of the Questor may perform the Gagarth's Fury Quest and
may decide not to attack, instead accepting a gift from Ronance. Similarly,
Ronance met Aldryami when travelling to the Red Wood and was allowed to
pass when he gave them a Golden Flower, but if the Questors had angered
or made enemies of the Aldryami then they may be refused passage if their
enemies had Quested to be the Red Copper Guardians.
Sometimes the Travelling Stations meet obstacles that can trap or damage
the Chariot. If the Chariot is destroyed or disabled then the Quest is
effectively over as the Magic Road cannot continue without a Chariot. Some
Questors may be able to repair the Chariot, replace draft beasts or whatever,
but this would be unusual and would normally require special abilities
or the use of Stations or Quests beyond those normally known.
Where the Travelling Stations travel through strange terrain, enterprising
Questors may be able to leave the Quest and enter a new Quest using the
special landscape. So, a Questor crossing Seolinthur's Ford may choose
to travel upstream along the Seolinthur River as part of a new Quest. Once
again, this is an advanced form of HeroQuest and is not normally performed.
Ronance visited many places on his Journeys, some still exist, others have
changed and still more have been destroyed. At each place, Ronance stopped,
greeted the Rulers of that place and paid homage to the Rulers and Denizens
of the place and to the people he met there.
The Questors must also pay homage to the ruler and denizens of each
of the places that they visit. The rulers are quite well known to the cult
of Ronance and certain people fulfil the ritual roles whenever Ronance
Questors arrive. The Questors normally perform a ritual, make sacrifices,
give gifts, perform deeds, take part in challenges, assist the denizens
or perform some other well known task. Ronance sometimes met with unexpected
obstacles and had to something different on those Journeys, so the actions
to be performed may differ on certain Quests. For instance, when Ronance
visited the Sleeping City before Tada had been killed, he took part in
the Feast of Friendship and befriended the Seventeen Daughters and Three
Sons, but when he visited it after Tada had been buried, he took part in
the Feast of Ashes and drank from the Chalice of Pain.
Some of the places that Ronance visited no longer exist. However, they
may still be visited on his Magic Road Quests. Several Journeys are made
to Genert's Hall, some to Tada's Hall, at least one to Monkey's Tower and
to Condor's Nest. These are very useful Quests to outsiders for they allow
access to these lost places that few other cults may reach. Sometimes Ronance
Quests are performed by outsiders who wish to reach these places as friends.
When Ronance arrived at his destination, he normally thanked the ruler
of the destination place and asked for leave to finish his Journey. Sometimes
this was a formality, others times it involved a contest or a battle. Ronance
then unharnessed and groomed his draft beasts, thanked and rewarded his
retainers and sacrificed to Genert to thank him for the safe Journey. The
Questors must also expect to perform similar acts in order to end the Quest
successfully. They will then leave and can either return to the normal
plane or continue on another HeroQuest from that point.
Occasionally, Questors will try to attempt Disembarkation early, to
halt the Quest at another place than was originally intended. This can
be quite difficult as the process of asking the Rulers permission to leave
is quite different to the process of passing through. So, passing through
the Monkey King's City involves gifting him with something that he has
never been given before, but Disembarking involves mating with each of
his 99 daughters and 99 sons.
1. There are very few people who belong to Ronance's Cult and even
fewer who have knowledge of his HeroQuests. The majority of these reside
at the Paps and occasionally hire out their services. For this reason,
Ronance Magic Roads are rare.
2. Most HeroQuestors of Ronance only know a few Quests, so they are
not guaranteed to know a Quest linking two particular points. However,
Ronance did make many Journeys and some of his Quests are known by Demigods,
Heroes or Spirits, and these may be obtained by enterprising HeroQuestors.
3. Travelling Stations may be substituted or added to in order to change
the Magic Road, but these can have unforeseen consequences. For instance
the Quest "Ronance and the Green Woman" has Ronance travelling from Genert's
Hall to Sun Hawk's Nest where he gains a Golden Feather, then he travels
to Tourney Altar where he makes an enemy, then to the Red Wood where he
meets the Green Woman and exchanges the Golden Feather for a Copper Flower
that contains a refreshing nectar drink. The Quest "Ronance and the Copper
Soldiers" starts at the Sleeping City where Ronance awakens the Copper
Warriors, travels to Tourney Altar where he wins Copper Axes for them,
then travels to the Paps where he gives the Copper Warriors to the residents
to guard sleeping Eiritha. These Quests may be combined to travel from
the Sleeping City to Red Wood via Tourney Altar. However, when he reaches
Red Wood and meets the Green Woman he has no Golden Feather to give as
a gift and risks frightening her with the fearsome Copper Warriors. He
must think of a way to finish the Quest without making an enemy of the
Green Woman, perhaps by giving her the Copper Warriors as her bodyguard.
These are only simple sketches and have not been fleshed out, but
should give an idea of the types of Quest that I have in mind for Ronance.
Ronance and the Green Woman
Genert's Hall - Sun Hawk's Nest - Tourney Altar - Red Wood - Genert's Hall.
Preparing the Chariot
Standard preparations, normally prepared at Genert's Hall, situated
within the Copper Sands.
Ronance is ill and seeks aid for his illness. The Earth Witch tells
him that the Green Woman of the Red Wood has a drink that will cure him,
but she will only give him the drink in return for a Golden Feather.
Leaving Genert's Hall
Ronance asks Genert for permission to go and seek a cure for his illness.
Genert agrees as long as he asks the Green Woman to give Genert one of
her daughters for a bride. Ronance promises that he will do this, thanks
him and leaves.
Genert's Hall to Sun Hawk's Nest
Ronance meets the Daughters of Genert and dallies with them for a while,
saying that he is going to bring back a new Sister for them. He gives them
each a gift and enjoys their company.
Ronance meets the Flock of Birds who fly around him until he is dizzy
and almost passes out because of his illness, but he says he is visiting
the Sun Hawk and they fly ahead of him, showing him the way.
Sun Hawk's Nest
Ronance greets Sun Hawk and sends greetings from his master, Genert. He
explains his mission and asks for a Golden Feather to give to the Green
Woman. Sun Hawk gladly gives him a Golden Feather, but asks him first to
travel to Tourney Altar and to pass a message to the Golden Warrior who
is staying there for a while. Ronance gladly agrees and leaves.
Sun Hawk's Nest to Tourney Alter
Ronance meets the Bad Flock who offer to guide him to Tourney Altar and
instead fly towards the Wastes, but Ronance knows the Forest here and knows
that he is being misled. He reaches a thick clump of trees and evades the
Ronance meets the Iron Man and travels with him to Tourney Altar. The
two become friends and the Iron Man teaches Ronance's Bodyguard how to
throw the Curved Dagger.
Ronance greets the Rulers here and finds Iron Man amongst them. He pays
homage to them and asks after the Golden Warrior. He passes out from his
illness before he can give the message to the Golden Warrior and finds
that the Golden Warrior has left upon his awakening. The Golden Warrior
will be his enemy from then onwards.
Tourney Altar to Red Wood
Ronance meets the Copper Guardians who guard the approaches to Red Wood
and asks them for permission to pass and meet the Green Woman. They agree,
for he is a friend of the Earth, and do not even charge him for they know
him from before.
Ronance meets the Green Woman and explains his problem. He gives her the
Golden Feather and receives the Copper Flower filled with nectar that cures
him of his dizziness when he drinks it. He asks her for her daughter to
be Genert's Bride and she gives him one of her daughters.
Ronance thanks the Council of Elders for their hospitality and pays
homage to Aldrya and her kin, offering to take one of them on a Journey
if they require it.
Red Wood - Genert's Hall
Ronance and the Green Daughter travel to Genert's Hall and they grow fond
of each other, enjoying each other's company.
They meet the Playful Giants who challenge Ronance to a contest of Arts
which he loses and agrees to take the Giants on a Journey at another time.
Ronance greets Genert and gives thanks for his return. Genert receives
the Green Daughter and smells that she has given herself to Ronance, but
he is not concerned, for his wives have had many husbands. Genert allows
Ronance to end his Journey at Genert's Hall.
Ronance and the Copper Soldiers
Sleeping City - Tourney Altar - Paps
Preparing the Chariot
Ronance wants to travel to the Paps and to provide some assistance in guarding
Eiritha, who lies sleeping beneath the Earth.
He makes his standard preparations, including anointing his Bodyguard
and harnessing the Beasts.
Ronance takes part in the Feast of Ashes and drinks from the Chalice of
Pain, surviving the bitter poison. As a reward for this, he asks for three
of the Copper Warriors that guard Tada's High Tumulus. He awakens the Copper
Warriors and leads them down to his Chariot, but there is no room for the
Warriors and his Bodyguard, so he asks the Bodyguard to remain behind,
but the Bodyguard asks for the Copper Warriors' axes in compensation.
Sleeping City - Tourney Altar
Ronance and the Copper Warriors meet the Dust Devils who try and confuse
him, blinding him to the way forward, but he perseveres and the Copper
Warriors catch them and hide them under a rock.
Ronance pays homage to his friend Iron Man who rules Tourney Altar. He
asks to engage in one of the contests to gain Copper Axes for his companions
and wins the Axes in the Chariot Race, using the Copper Scythes that he
has kept secretly.
Tourney Altar - Paps
Ronance meets one of the Chaos Bullocks and leads it into a hidden place
where he can kill it without being seen. The Copper Warriors use their
Copper Axes and Ronance uses the Copper Scythes to cut the Chaos Bullock
Ronance greets the Priestesses of the Earth and gives the Copper Warriors
to them to help guard Eiritha while she sleeps.
Ronance asks for permission to rest here and sleeps beside the Priestesses,
guarded by the Copper Warriors.
Ronance and Storm Bull's Tail
Storm Bull's Tent - Monkey City - Condor Rocks - Storm Bull's Tent
Storm Bull's Tent
The Monkey King has stolen Storm Bull's Tail and the Bull is unhappy. Eiritha
says to stay behind and send Ronance to tell the Monkey King to return
Storm Bull's Tale. Storm Bull tells Ronance to go and tell Monkey King
that Storm Bull will box his ears if he does not return the tail.
Preparing the Chariot
Ronance takes the normal steps, but also asks for three sacks, one containing
the Testicles of the Stone Bull, one containing the Horns of the Silver
Cow and one containing Storm Bull's Breath.
Storm Bull's Tent - Monkey City
Ronance is met by Gagarth's Fury and is attacked. His axle is broken and
one of his draft beasts legs is broken before he can throw the Stone Bull's
Testicles at Gagarth's head and drive him off. Ronance repairs the axle
using the Silver Cow's Horns and sets off again.
Ronance relays Storm Bull's message to the Monkey King, but he answers
that he only took the Tail to keep the Biting Flies away and that when
the Biting Flies followed Condor, he gave the Tail to Condor to help him.
He agreed to let Ronance go if he gave the Monkey King a gift that he had
never seen before. Ronance opened the bag containing Storm Bull's Breath
and the Monkey King was tossed around and beaten black and blue by the
Breath. The Monkey King only escaped by leaving his own tail behind, which
Ronance took with him.
Monkey City - Condor Rocks
Ronance met the Stone Bullock who was angry and hostile. Ronance told him
where to find a bag with the Stone Testicles nearby and the Stone Bullock
Ronance finds Condor trying to drive away the Biting Flies with Storm Bull's
Tail, but to no avail. Ronance greets him and helps to drive away the Biting
Flies with Monkey's Tail, then exchanges Storm Bull's Tail for the Monkey
Condor Rocks - Storm Bull's Tent
Ronance meets the Stone Bull who offers to help pull the Chariot as the
Silver Horns have come away and the wounded draft beast can walk no further.
Storm Bull's Tent
Ronance thanks Storm Bull for his hospitality and return his tail to him.
Storm Bull gives Ronance the Stone Bull to replace the draft beast that
he has lost and the two become firm friends.
Ronance unharnesses the Stone Bull and the other draft beasts. He thanks
Genert for his help.