Hero Wars Cults Conversion - Cults



Send comments and/or criticism to Simon E. Phipp
Created On 7th March 2004
Last Updated On 7th March 2004
Copyright (c) Simon E. Phipp 2004

This is a conversion of the HeroWars Cults. It takes the cults from the Hero Wars rulebook, Thunder Rebels, Storm Tribe, Imperial Lunar Handbook Vol I, In Wintertop's Shadow, The Legacy of Pavis and Uz.

This is obviously not a full conversion, but takes the new feats and builds them up into a short form of the cult. There is no mythology here, no extended cult description and no great detail. These can all be found in the original supplements. If you want to see these written up properly, go and buy the supplements. They are well worth it.

Nikk Effingham has done something similar and his work directly inspired this one. However, he only included a few of the deities and did not list them alphabetically, preferring to keep them as Subcults of various aspects of Orlanth and Ernalda. I have taken a number of spells and skills from Nikk's website, these are marked (NE).

Because of the nature of this work, it derives a lot from the source materials. In fact, it would not be a conversion otherwise. As such, there is a lot of material that is probably copyright the original authors. I have not included the individual copyrights here, but I can do if requested.

As this is a conversion, it will be incomplete. There are some cults that I have missed, some that I have included but not properly fleshed out, some with undescribed feats, spells or skills. There will also be supplements that come out or supplements that I do not have. I will try and include these as quickly as I buy them, but it is a painstaking process and is often not an enjoyable one. However, if there are any obvious omissions, mistakes or things that I should be doing better, please let me know.

Many thanks to Issaries for continuing to promote Glorantha (even though they aren't using the One True Game), to Tradetalk, Unspoken Word, Ian Thomson, David Hall and Tales of the Reaching Moon for all the Gloranthan support. Thanks also to Stephen Martin who gave me some useful pointers as to what was and was not acceptable from a copyright point of view.

If you have any comments or suggestions, please send me an email at soltakss@yahoo.com as I am always interested in feedback.


Glorantha is the Trademark of Issaries, Inc and is used with their permission
Issaries, Inc. is the Trademark of Issaries, Inc.
Hero Wars is the Trademark of Issaries, Inc.
Hero Wars Roleplaying in Glorantha, Anaxial's Roster, Glorantha Introduction to the Hero Wars, Thunder Rebels, Storm Tribe and Sartar Rising are published by Issaries, Inc.
The Imperial Lunar Handbook I is published by Issaries Inc. and Steve Jackson Games
In Wintertop's Shadow is copyright The Unspoken Word and published by The Unspoken Word
Uz - the Trolls of Glorantha is copyright The Unspoken Word and Issaries Inc. and is published by The Unspoken Word under licence from Issaries Inc.
The Legacy of Pavis is published by Tentacle Press
 



 
 
Key
BASRBarbarian Adventrues:Sarter Rising
HWHeroWars Roleplaying in Glorantha Rulebook
ILH1Imperial Lunar Handbook 1 - The Lunar Empire
LPLegacy of Pavis
ToTRM Tales of the Reaching Moon
TRThunder Rebels
STStorm Tribe - The Cults of Sartar
WSIn Wintertop's Shadow
ILH2Imperial Lunar Handbook 2
BoGBlood Over Gold
MotSMen of the Sea
CotRMChampions of the Reaching Moon
OiDOrlanth is Dead
BABarbarian Adventures
SoKSons of Kargzant
GTGathering Thunder
MoLaDMasters of Luck and Death
TAThieves' Arm
WFWintertop Fair
TiFTarsh in Flamesv
MRMoon Rites

The cults will be described in the following short form:
Description:
Skills:
Spirit Magic:
Common Divine Magic:
Divine Magic:
Subcults:
Associate Cults:

Some cults will be more fully detailed than others, some may just have a description and a single divine spell, being a Hero or Spirit Cult, others will be more detailed with Subcults and Associate Cults.

Due to copyright restrictions, I will be describing each deity with a one-line summary but if you want to know more about the deity and his/her mythos, feel free to purchase the source material and look up the full description. I was going to have a source for each deity giving page references, but the sources have indexes - use them.
 


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Alakoring Dragonbreaker (ST)


Description: Orlanthi Hero, he liberated the people of Dragon Pass from the EWF and introduced the cult of Orlanth Rex
Skills: Avoid Dragon's Best Attack,
Common Divine Magic:

Alusar the Spy (ST)


Description: The son of Yinkin and a goddess known as Eyes in the Dark,Alusar saw where Yelm went when Orlanth slew him, for he was not blinded.He is the god of spies.
Common Divine Magic: All 1 point spells
Divine Magic: Darksee, Ferret out Secret, Find Hidden Thing, See Hidden Being,
Associate Cults: Yinkin grants Identify Scent

Ana Gor (ST)


Description: Goddess of Death and Human Sacrifice.
Skills: Prepare Human Sacrifice,
Common Divine Magic: All
Divine Magic: Appease Earth, Assure Fertility, Lift Curse From Community, Sacrifice Apostate, Sacrifice Sacred King, Stop Plague,
Associate Cults: Appease Earth (As Appease Earth from Bloody Tusk)

Anatyr the Chieftain (ST)


Description: A son of Elmal, Anatyr was given the clan chieftain's torc when he proved himself worthy.
Skills: Negotiation, Orate,
Common Divine Magic: All
Divine Magic: Beacon, Command Clan, Illuminate Speaker, Invoke Wyter, Protect Tula, Radiate Authority, Remind of Duty, Spear of Justice, Summon Clan,

Andrin the Lawspeaker (TR)


Description: Andrin was Heort's Lawspeaker and teaches the laws of the land.
Skills: Find Weakness in Argument, Lawspeaking (Heort), Talk for Hours,
Common Divine Magic:
Divine Magic: Be Impartial, Cite Precedent, Determine Kinship, Find Compromise, Know Qualifications, Know True Motive, Open Moot,

Arandayla (HW)


Description: This is the Grazer Horse Mother.
Skills: Horse Breeding, Sense Horse in Distress,
Spirit Magic: Heal Horse,
Common Divine Magic:
Divine Magic: Command Milk Spirit, Cure Horse Disease, Ease Birth Pangs, Summon Milk Spirit,

Arim the Pauper (WS)


Description: Arim the Founder led the people across the Deathline and founded the kingdom of Tarsh.
Skills: Control Mob, Leadership, Negotiate,
Common Divine Magic:
Divine Magic: Find Sanctuary, Inspire Loyalty, Know Right Path, Lead By Example, Restore Morale, Self Sacrifice, Take the Burden,

Aronius Jaranthir, The Red Knight (ILH1)


Description: Aronius was a Carmanian Knight who converted to the Lunar Way and gave the Red Emperor the weapon to defeat Sheng Seleris
Skills: Endure Hardship, Know Pentian Tactics, Play Ravenkaz,
Spirit Magic: Slow, Soul Sight,
Common Divine Magic: All
Divine Magic: Arrow Armour, Command Vizier, Cunning Stratagem, Fearless Mount, Inspire Loyalty, Lead Battle, Rapid Charge, Rebirth Ritual, Strike Hero, Suppress Peasant, Truesword, Wise as an Egi,
Associate Cults: Kastoks grants Steady Spear

Artamon the Imposter (LP)


Description: Artamon was a Tarshite thief during the EWF who settled in Pavis after wandering and stealing
Skills: Hide Item, Throw Voice,
Spirit Magic: False Features,
Common Divine Magic:
Divine Magic: Distract Attention, Lie, Overcome Magical Barrier,

Asella (WS)


Description: Asella is a granddaughter of Asrelia, who fell in love with Gustbran and showed him how to find the treasures of the earth. When Torkal, their son, went beneath the earth, Asella guarded the entrance, even when Gustbran was called away. She is worshipped by miners' wives and crafters of jewellry.
Skills: Sense Danger,
Spirit Magic: Heat Metal, Ignite,
Common Divine Magic: All
Divine Magic: Bless Mine, Bless Miner, Bless Mould, Diamond Edge, Enchant Jewellry, Etch Pattern, Go Without Sleep, Heal Wound,

Asrelia (ST)


Description: Giver of Plenty, Goddess of the Bountiful Earth.
Skills: Evaluate Resources, Find Hidden Object, Know Needs,
Common Divine Magic: All
Divine Magic: Account for Wealth, Asrelia's Cavern, Discern Secret, Find Hidden Object, Hide Wealth, Make Goods Go Further, Stop Thief,


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Babeester Gor (HW,ST)


Description: Avenging Goddess, Guardian of the Earth.
Skills: Axe Attack/Parry, Great Axe Attack Parry, Listen, Sense Enemy, Shield Parry, Thrown Axe Attack,
Spirit Magic: Death Paint Ritual,
Common Divine Magic: All
Divine Magic: Acute Hearing, Berserker, Blood Beer, Darksee, Earth Avenger, Enchant Copper, Enchant Iron, Fear, Follow Any Trail, Go Without Sleep, Great Parry, Roar of Command, Sever Spirit, Shout of Pain, Smashing Blow, Snarl Darkness,

Barntar The Ploughman (ST)


Description: Son of Orlanth and Ernalda, God of farmers and the Plough.
Skills: Endure Hardship, Know Weather, Tame Bull,
Spirit Magic: Cat Whistle, Sober Up, Strength,
Common Divine Magic: All
Divine Magic: Command Ram, Dry Wet Field, Kill Weeds, Move Rocks, Outsmart Pig, Plough Hard Earth, Strong as an Ox, Sure Plough, Tireless Labour,

Baskori the Marshal (LP)


Description: Baskori Alingos was one of the last City Marshal of Pavis.
Skills: Additional Fighting Technique (Disarming Twist, Anticipate Enemy Action, Inspire Followers, Shield Bash, Stunning Strike),
Common Divine Magic:
Divine Magic: Command Squad, Dismiss Otherworld Invader, Enchant Copper, Keep Fighting,

Belveren the Chaos Cleanser (TR)


Description: She was the first person to heal the damage caused by Chaos and could cleanse something of the taint of Chaos.
Skills: Gather Untainted Food, Treat Disease,
Common Divine Magic:
Divine Magic: Exorcise Chaos Spirit, Exorcise Disease Spirit, Fight Chaos, Purge Chaos, Restore Disease (All), See Chaos Taint,
Associate Cults: Chalana Arroy grants Cure Chaos Wound

Beren the Rider (ST)


Description: Beren the Rider was a foreigner who came to the lands of the Vingkotlings during the Darkness. He won the heart of Redaylde, daughter of Vingkot, and became the father of the Berenethtelli Tribe.
Skills: Herd Horses, Horsemanship, Ride Horses, Train Horse,
Spirit Magic: Befriend Horse, Good Riding, Mobility,
Common Divine Magic:
Divine Magic: Become One With Horse, Rapid Charge, Speak To Horses, Sureshot,

Bevara the Medic (HW,ST,TR)


Description: She was a Silver Age hero who carried Heort from danger against the Uz. She is worshipped by combat medics and healers.
Skills: Dodge Attack, Restrain Patient,
Spirit Magic: Carry Patient to Safety, Diminish Injury, Earsplitting Scream, Evade Pursuit,
Common Divine Magic: All
Divine Magic: Avoid Harm, Combat Healing, Dodge All Attacks, Heal Heortling Deer, Heal Self Fully, Hide Self, Remove Hurt, Stop Dying,

Binstarif Awe (ST)


Description: A follower of Storm Bull (Urox), he was an orange-skinned Pol Joni.
Common Divine Magic: All 1 point Spells
Divine Magic: Fearless Mount,

Brannagh Skirlingdrone, The Piper (ILH1)


Description: Brannagh Skirlingdrone is a War Piper in Aggar and surrounding lands
Skills: Battle, Brannagh Lore, Dagger Attack/Parry, Play Bagpipes, Shame Coward, Sword Dancing, Tactics,
Spirit Magic: Alert Comrades, Crushing Noise, Even Louder,
Common Divine Magic: All 1 point spells
Divine Magic: Bind Sylph, Funeral Dirge, Gather Round, Pipe The Battle,
Subcults: The Bag Of Winds subcult grants Enchant Bag of Winds, Fly on Bag of Winds, Summon Wind From Bag and Trap Wind in Bag

Brastalos (ST)


Description: Goddess of the Calm Air, daughter of Umath.
Skills: Endure Weather, Sense Change In Weather,
Spirit Magic: Calm Anger,
Common Divine Magic:
Divine Magic: Cloud Clear, Decrease Wind, Eye of the Storm, Peace, Silence Thunder,

Buserian (HW)


Description: The third son of Yelm, god of priests, scholars and scribes,
Skills: Illustrate Text, Night Vision,
Common Divine Magic:
Divine Magic: Audit Books, Commune With Celestial Bod, Defend Filing System, Discern Constellations, Divine Future, Empower Memory, Everfull Quill, Point Right at Planet, Read Horoscope, Repel Auditor, Repel Inkblot, Tireless Hand,


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Caarith the Collector (LP)


Description: Caarith was an Issaries Heroine before the Dawn who settled in Prax and formed the Desert Trackers, a trading organisation that travels the Wastes, trying to trade and to collect the lost pieces of Genert.
Skills: Hyena Speech, Know Desert Plant, Myths of Caarith, Prax Lore, Speak Praxian,
Common Divine Magic:
Divine Magic: Find Water, Speak To Praxian Spirits,

Chalana Arroy (HW,ST)


Description: Lightbringer and Goddess of Healing
Skills: Brew Healing Potion, Chirurgery, Find Healing Materials, Restrain Patient, Sing, Treat Disease, Treat Poison,
Spirit Magic: Heal, Sleep, Stop Bleeding,
Common Divine Magic: All
Divine Magic: Comfort Song, Heal Body, Heal Dying, Poison Purge, Quiet Everyone, Regrow Limb, Stop Berserk Rage, Stop Panic,
Associate Cults: Storm Bull grants Heal Chaos Wound

Chernan the Seeker (ST)


Description: Chernan was a follower of Lhankor Mhy during the Vingkotling Age. His followers are explorers and seekers of knowledge. Many Wild Sages follow Chernan.
Skills: Sense Danger,
Spirit Magic: Remove Dust, Waterproof Pack,
Common Divine Magic: All 1 and 2 point spells
Divine Magic: Darksee, Dodge Hazard, Reconstruction,


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Daak the Stranger (ILH1)


Description: The Thief Who Came from Outside, Daak came to Entekos' house and took from her all that he could, leaving her broken and abused. He is the Pelandan Thief God.
Skills: Appear Friendly, Deflect Blame, Fast Talk, Identify Richest Pickings, Invite Me In,
Spirit Magic: Ignite, Seem Innocent, Soul Sight,
Common Divine Magic: All
Divine Magic: Enter Home, Evade Identification, Hold Plunder, Strike Without Warning,

Dar The Leader (ST,TR)


Description: This is Orlanth when he formed the first clan, Orlanthdar when he was elected as chieftain. Nobody can join this cuilt, when a person is made part of the rulers of a clan he is invited to join Dar's cult. Leaders of Clans get access to Cast Out of Clan, Rally Clan and Command Clan. Leaders of Tribes get Cast Out of Tribe, Rally Tribe and Command Tribe.
Skills: Dominate Meeting, Intimidate, Negotiation, Sense Mood of Crowd,
Common Divine Magic:
Divine Magic: Cast Out of Clan, Cast Out of Tribe, Command Clan, Command Tribe, Create Ring, Instill Pride, Invoke Wyter, Protrect Tula, Rally Clan, Rally Tribe, Sense Dishonour, Summon Clan, Summon Tribe,

Dargeth Kor, the Bloody Earth (WS)


Description: An Aspect of Maran Gor, Goddess of Fertility through Blood Sacrifice
Skills: Prepare Sacrifice,
Common Divine Magic: All
Divine Magic: Blood Feeds Grain, Earth Blood, Strengthen Crops, Transfer Wound to Victim, Wash Earth Clean,

Daris the Preceptor (LP)


Description: Daris was a son of Pavis and was the first High Priest of the Pavis cult. He led the city council and advised King Joraz Kyrem.
Skills: Assess Enemey, Debate, Flintnail Lore, Sense Mood of Crowd,
Common Divine Magic: 1 point spells
Divine Magic: Cite Precedent, Command Citizens, Command Otherworld Entity, Instill Pride, Will of Iron,

Dastal The Hunter (HW)


Description: The Grazer hunting god, he is the patron of hunting, young men, archery, herding and obediance.
Spirit Magic: Ride Quietly,
Common Divine Magic:
Divine Magic: Find Water, See Invisible Tracks, Stampede,

Daylanus the Conquering Wind (TR)


Description: Daylanus conquered many invaders of the Storm Lands, including the Bright Spear, Barbeester Axe, Black Mace and Trident. His worshippers carry those weapons in preference to others.
Skills: Axe Attack/Parry, Mace Attack/Parry, Spear Attack/Parry, Trident Attack/Parry,
Spirit Magic: Extinguish,
Common Divine Magic: All
Divine Magic: Blow Away Shadows, Conquer Darkness, Conquer Earth, Conquer Fire, Conquer Water, Enchant Tin, Fight Darkness, Fight Earth, Fight Fire, Fight Water, Push Back Waves,

Deezola (HW)


Description: One of the Seven Mothers, Deeloza is the Healer of the Lunar Pantheon.
Skills: Herbalism, One Weapon Skill, Restrain Patient,
Spirit Magic: Forget, Heal Otherworld Entity, Sleep, Stop Bleeding,
Common Divine Magic:
Divine Magic: Comfort Song, Ease Madness, Empathic Healing, Ensure Peaceful Death, Exorcise Spirit, Heal Dying, Help Others Disregard Flaw, Help Others Let Go of Past, Help Others Overcome Fear, Restore Memory,

Defender Storm (ST)


Description: The Defender Storm is that aspect of Vinga revealed when she first fought Valind.
Spirit Magic: Wind Throw,
Common Divine Magic:
Divine Magic: Defeat Winter, Melt Ice, Piercing Shriek, Prevent Frost, Shield Stops Wind, Warm Wind, Wash Away Snow,

Dendrog (WS)


Description: Dendrog Dragonslayer was a Hero of the Vingkotling Age who killed Shalanvar the Lord Ice Dragon.
Common Divine Magic:
Divine Magic: Shattering Blow,

Dermar the Radiant (LP)


Description: Dermar Temris came to Pavis with the EWF relief force, he settled in Pavis although most of the force settled in Sun County. He is worshipped as an ancestor and brings powers against darkness.
Skills: Sense Darkness,
Spirit Magic: Second Sight, Spirit Shield,
Common Divine Magic:
Divine Magic: Blinding Flash, Burn Darkness Spirit, Healing Radiance, Strike Spirit,

Destor the Adventurer (TR)


Description: He is the exploring wind, the son of Varanorlanth (Orlanth the Wild) and part of his exploring band.
Common Divine Magic:
Divine Magic: Cloud Call, Cloud Clear, Destor's Sight, Find a Way, Increase Wind, Last Gasp Recovery, Summon Umbroli, Telekinesis, Wind Words,

Dilfar Deepsighted (ST)


Description: The cult of evaluators.
Skills: Evaluate Treasure,
Common Divine Magic: 1 point spells
Divine Magic: Analyse Magic ,

Doburdum the Loyal Storm (BASR)


Description: Dara Happan God of Storms, Ernalda's Thunder Husband, son of Entekos, the continental thunderstorm. For some reason this really grabbed my attention - the myths are wonderful, the cult is excellent - it is among my favourite cults.
Skills: Addi (Flint Club) Attack/Parry, Doburdum Lore, Endure Weather, Predict Weather, Shield Parry, Thrown Addi,
Spirit Magic: Crushing Noise,
Common Divine Magic: All
Divine Magic: Cloud Call, Command Sylph, Raise Wind, Ride Thunder Addi, Shrug Off Storm Magic, Start Thunderstorm, Storm Voice, Thunderbolt,
Associate Cults:
CategoryWeaponDamageSTR/DEXENCBase %APSRPriceRange
Mace, 1HAddi1D1013/73108220
MaulHeavy Addi2D613/751010130
Thrown MaceThrown Addi1D89/93581/SR2020/20

Donandar (ST)


Description: God of the Cosmic Music.
Skills: Harmonise With Strangers, Imitate Bird Songs, Memorise Music, Play (Instrument), Read Emotions, Sing, Walk Long Distance,
Spirit Magic: Sing In Another Language,
Common Divine Magic: All
Divine Magic: Animate Puppet's Face, Clear Voice, Make Music Visible, Unforgettable Melody, Weave Illusion With Words,

Drogarsi the Skald (ST,TR)


Description: God of the music of War, this is the name that Orlanth used when he faced Yelm in the Tests of Dance and Music. When he was hurt in the Darkness, Donander came and helped him, allowing him to continue on his Quest.
Skills: Dance, Sing,
Spirit Magic: Sing While Running,
Common Divine Magic:
Divine Magic: Battle Hymn, Tireless Dance, Uplifting Anthem, Vengeful Dirge, Wind Carries Song, Wound Tongue,

Durbadath (HW)


Description: The lion god of Dara Happa, Durbadath is the ancestor of many of the lower class.
Skills: Ambush, Bite, Claw, Know Prey Animals, Sneak, Sprint, Track,
Spirit Magic: Mask Scent, Mobility,
Common Divine Magic: All
Divine Magic: Become Lion, Blinding Flash, Concealment, Darksee, Greeat Pounce, Invigorate, Lion's Bite, Sunbright,

Durev the Householder (TR)


Description: Durev is the Great Carl, the first to have farming as a livelihood. He is worshipped by carls and farmers.
Skills: Intimidate, Please Wife,
Spirit Magic: Yes Dear Conciliation,
Common Divine Magic: All
Divine Magic: Bless Child, Calm Child's Fear, Happy Home, Head of Household, Rally Family, Summon Household,

Dusemborth the Thief


Description: Orlanth the Thief
Skills: Move Quietly, Remain Motionless,
Spirit Magic: Mask Scent, Squeeze,
Common Divine Magic:
Divine Magic: Avoid Trap, Invisible Hand, Leave No Trace, Silent In Darkness, Stand Unseen Walk Without Footprints,


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Earth Twins (WS)


Description: These were children of Arim and an incarnation of Sorana Tor. Varstapor was the Sacred King and Vestenbora was the Earth Queen. Together they were the Shaker Twins who could bring down hills and shake the earth.
Skills: Earth Feeling,
Common Divine Magic: All
Divine Magic: Defend Earth, Earth Tsunami, Falling Hill, Heroform Twins, Overawe, Shake Earth, Strength of Rock, Voice of Authority,

Efrodar Blackhands (ST)


Description: The founder of the first all-Humakti military unit, he is known as the Leader of Battles.
Skills: Survive Battle,
Common Divine Magic:
Divine Magic: Orderly Retreat, Rally Warriors, Stand Fast, Unbreakable Formation, Voice of Command,

Elmal (ST)


Description: Elmal is the Sun God, Orlanth's Loyal Thane. He is a weapon companion of Orlanth and a member of the Storm Tribe.
Spirit Magic: Lantern,
Common Divine Magic: All
Divine Magic: Blinding Flash, Darksee, Fight Chaos, Fight Uz, Firespear, Resist Darkness, Sunbright, Unfaltering Defence, Unquenchable Light,

Elmal Hearthguard (ST)


Description: This is Elmal, Orlanth's Weaponthane. He defended the Storm Realm many times during the Darkness.
Skills: Defensive Tactics, Design and Build Fortifications,
Spirit Magic: Multimissile,
Common Divine Magic: All
Divine Magic: Defend Wall, Hold Portal, Reflective Shield, Stand Fast, Survive Until Dawn, Unbreakable Spear,

Elmalhara the Grower (ST)


Description: This is Elmal as the husband of Esrola and the rival of Heler. It is Elmal the sun-god, offering sun-loving flowers and bright, warm weather for growing. He is the fertile aspect of Elmal but is rarely worshipped by non-Elmali clans.
Common Divine Magic: All
Divine Magic: Bless Crops, Cloud Clear, Dry Wet Field, Resist Blight, Resist Frost, Sprout Seeds, Sunripen,

Enferalda the Supporter (TR)


Description: This is Ernalda as the Supporter, Orlanth's helper and healer. She is worshipped by those who would help their husbands.
Skills: Battle, Encourage Others, Endure Pain,
Spirit Magic: Endurance, Remain Standing,
Common Divine Magic:
Divine Magic: Carry Burden, Go Without Food, Go Without Water,

Engizi, Sky River Titan (ST)


Description: Sky River Titan, god of Skyfall Lake and Skyriver
Skills: Fishing, Know River, Make Nets, Navigate Upland Marsh, Swim,
Common Divine Magic:
Divine Magic: Breathe Water, Cleansing Waters, Command River Spirit, Drown Chaos Foe, Float, Speak With River Creatures, Swim Up River, Unbreakable Net, Wash Enemy Down River,
HeroQuests: Swim Back From Death

Eninta the Midwife (TR)


Description: She was one of Ernalda's first daughters, rescued during the Lightbringers Quest and became the midwife of Time.
Skills: Midwife,
Spirit Magic: Assist Birth, Heal Unborn,
Common Divine Magic:
Divine Magic: Bless Baby, Ease Labour Pains, Heal Womb, Know the Unborn, Let Down Milk, Turn Child,

Erantha Gor, the Axe (WS)


Description: When Maran Gor went to war for the second time, she took on the name Erantha Gor. Her worshippers may never marry and guard the Earth Temples.
Skills: 1H Axe Attack/Parry, 2H Axe Attack/Parry, Shield Parry, Thrown Axe,
Common Divine Magic: All
Divine Magic: Axe Dance, Axe Trance, Cut Ice, Cut Stone, Great Parry, Kill Man, Slash, Terrifying Appearance,

Ereltharol the Black Ram (ST)


Description: Heler's War Ram, slain by Urain
Skills: Fight In Rain, Spear Attack/Parry, Strategy,
Spirit Magic: Demoralise, Extinguish,
Common Divine Magic:
Divine Magic: Chilling Rain, Hail, Last Drop, Obscure Daylight, Rally Warriors, Soak Through Anything, Turn Earth Into Mud,

Ernalda Allmother (TR)


Description: This is the normal aspect of Ernalda, representing Ernalda in society, worshipped by wives, mothers, gardners, craftswomen, midwives and matchmakers.
Skills: Animal Lore, Comfort Sick Child, Control Children, Domestic Chores, Plant Lore, Weaving,
Spirit Magic: Aid Contraception, Make Husband Laugh,
Common Divine Magic:
Divine Magic: Aid Conception, Beautify Self, Bless Birth, Bless Domestic Animals, Bless Marriage, Bless Pregnancy, Conceal Family, Ease Fears,

Ernalda the Healer (TR)


Description: This is the healing aspect of Ernalda. She is worshipped by healers and young women.
Skills: Find Pure Water, First Aid, Make Healing Broth, Recognise Illness,
Spirit Magic: Endurance, Heal, Heal Animals, Heal Plants, Kiss and Make Up, Prevent Anger,
Common Divine Magic: All
Divine Magic: Boost Confidence, Close Hole, Comfort Song, Cure Bullsitch, Cure Hoof and Mouth Disease, Cure Mange, Cure Minor Disease, Exorcise Disease Spirit, Flower Quickly, Heal Relationship, Prevent Dying, Reach Consensus, Speak to Domestic Beast, Sting Pride, Stop Argument,

Ernalda the Leader (HW)


Description: Ernalda is the co-ruler of the Storm Tribe, not the meek wife of Orlanth. Here she is worshipped as the leader of the clans.
Skills: Intimidate, Stare Down Man,
Spirit Magic: Calm Anger,
Common Divine Magic:
Divine Magic: Command Earth Animals, Command Earth Gods, Command Meeting, Dismiss Earth Spirit, Enchant Flyer, Force Flyer to Ground, Make Person Heavy, Rally Women, Stop Argument, Think of the Children Cajole,

Ernalda the Mother (HW)


Description: She is the loving mother who knows what is best for her children. She is the source of animals, plants and people and is worshipped by mothers.
Spirit Magic: Make Husband Laugh,
Common Divine Magic:
Divine Magic: Beautify Self, Bless Birth, Bless Eggs, Bless Livestock, Bless Marriage, Bless Pregnancy, Conceal Family, Erase Fears, Heal Sick Child, Protect Crops From Birds, Protect Crops From Insects, Protect Crops From Storm,

Ernalda the Queen (TR)


Description: This is the Royal aspect of Ernalda, worshipped by Queens and other leaders.
Skills: Meaningful Glare, Orate, Persuade, Shame Husband,
Spirit Magic: Calm Anger, Shame Husband,
Common Divine Magic: All
Divine Magic: Command Earth Animal, Command Earth Daimon, Create Ring, Dismiss Earth Elemental, Enchant Copper, Exorcise Earth Spirit, Rally Women, Stop Argument, Summon Earth Daimon, Think of the Children Cajole,

Esra the Barley Mother (TR)


Description: Esra is the daughter of Esrola, the goddess of barley and the mother of Minlister the Brewer. She is one of the Grain Goddesses.
Spirit Magic: Improve Barley Seeds,
Common Divine Magic:
Divine Magic: Bless Barley, Bless Crops, Cure (Barley Disease), Ease Barley Harvest, Keep Barley Dry,

Esrola the Earth Mother (TR)


Description: Esrola is the Manifest Earth, the Earth in physical form, the Land Goddess. She rules over domestic plants, animals, the Tula land and generally of fertility. She is worshipped by the wives of farmers and herders.
Skills: Know Animals, Know Plants, Make Basket, Sense Predators,
Spirit Magic: Calm Animal, Ease Animal Birth,
Common Divine Magic: All
Divine Magic: Find Stray Animal, Protect Animal From Disease, Protect Crops From Birds, Protect Crops From Cold, Protect Crops From Disease, Protect Crops From Heat, Protect Crops From Insects, Protect Crops From Storms,

Etyries (HW)


Description: A daughter of Issaries, Etyries became a follower of the Red Goddess and became the goddess of merchants and trade in the Lunar Pantheon.
Skills: Draw Accurate Map, Evaluate Trade Goods, Keep Accounting Records, Learn Local Gossip, Read Trail, Ride, Scan Terrain, Staff,
Spirit Magic: Calm Pack Animals, Detect Ambush, Endurance,
Common Divine Magic: All
Divine Magic: Convince Buyer, Convince Seller, Create Market, Enchant Silver, Encourage Trust, Find Hidden Paths, See True Value,


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Fehala the Queen (LP)


Description: Fehala was Pavis' daughter and Joraz Kyrem's wife and Queen. She was an equal partner and helped govern the city.
Skills: Commanding Presence, Inspire Followers, Intimidate Male,
Common Divine Magic:
Associate Cults:

Ferace the Wild Healer (ST)


Description: Ferace is a goddess of healing who cannot stay in a dwelling once she has healed the inhabitants.
Skills: Find Path, Walk Long Distance, Well-Travelled,
Spirit Magic: Calm Predator, Reassure Stranger,
Common Divine Magic: All
Divine Magic: Concealment, Don't Hurt Me, Flee Safely, Leap Away From Blow, Refreshing Rest, Tireless Gait,

Finovan the Raider (TR)


Description: He is the greatest raider of the Storm Tribe. He rides on Rolling Thunder, a great horse, wields Searing Bolt and wears Spare Me, a great helm.
Skills: Camouflage Animal, Know Domestic Animals, Move Quietly, Running, Silence Herd Animal,
Common Divine Magic: All
Divine Magic: Attract Herd, Cattle Raider, Hide Animal Tracks, Rolling Thunder, Searing Bolt, Spare Me,

Flintnail the Alchemist (LP)


Description: This is Flintnail as worshipped by the Pavic dwarven alchemists.
Skills: Black Powder Lore, Chemistry, Weights and Measures,
Spirit Magic: Ignite,
Common Divine Magic:
Divine Magic: Activate Compound, Blend Ingredients, Create Magical Servant, Identify Substance, Resist Explosion, Stabilise Reaction,

Flintnail the Builder (LP)


Description: This is Flintnail as worshipped by the Pavic dwarven builders and also Pavic Humans who are also master masons.
Skills: (Metal) Smith, Dwarf Masonry Lore, Hammer and Shield, Masonry,
Spirit Magic: Glue,
Common Divine Magic:
Divine Magic: Mold Rock, Shape Metal, Shift Stonework, Support,

Flintnail the Dwarf Father (LP)


Description: This is the default aspect of Flintnail as he is worshipped by most Pavic dwarves.
Skills: (Metal) Smith, Close Combat (Hammer and Shield), Dwarf Masonry Lore, Masonry, Metal Lore, Mythology of Flintnail,
Spirit Magic: Glue,
Common Divine Magic:
Divine Magic: Cut and Dress Stone, Move Stonework, Shape Metal, Support, Work Stone of the Faceless Statue,

Flintnail the Foreman (LP)


Description: This is Flintnail as worshipped by the Pavic dwarven master masons. He is the one who built the city of Pavis and designed many of the magical parts.
Skills: Green Age Lore, Speak Auld Wyrmish,
Common Divine Magic:
Divine Magic: City Harmony, Enchant Copper, Heroform Flintnail, Speak to Plants, Summon/Command Earth Elemental,
Associate Cults: Attune to Green Age Dominate Darkness

Flintnail the Smith (LP)


Description: This is Flintnail as worshipped by the Pavic dwarven smiths.
Skills: Craft (Dwarf Item), Metallurgy,
Spirit Magic: Heat Metal,
Common Divine Magic:
Divine Magic: Enchant Flintnail Product, Precision Hammer, Temper Metal, Tireless Hammer, Tolerate Heat (As Caladra and Aurelion Firedwell),


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Gagarth


Description: The Wild Hunter, Father of Tornados, God of Destruction, Son of Valind, God of Outlaws
Skills: Boast, Bully, Maintain Pursuit, Mythology of Gagarth, Resist Authority, Ride Horse, Spear Attack/Parry, Spot the Weakest, Taunt, Thrown Javelin,
Spirit Magic: Longfaring Javelin, Multimissile,
Common Divine Magic:
Divine Magic: Abrasive Wind, Become Whirlvish, Command Tornado, Follow Prey Anywhere, Hail, Howl Like the Wind, Run Without Tiring, Wind Walking,

Garzeen Silvertongue (ST)


Description: The second son of Issaries, the Middleman, he taught everyone his language of Tradetalk and taught them how to use money and trade with money rather than using barter.
Skills: Enhance Appearance of Goods, Make Booby Trap, Make Safety Alarm, Orate,
Spirit Magic: Weights and Measures,
Common Divine Magic:
Divine Magic: Guarantee Profit, Safety Alarm, Sense Theft, Tireless Voice,

Gatara Gor, Mother of Gatings (WS)


Description: Gatara Gor is the mother of the Gatings, Earth spirits with different powers.
Skills: each with a special power), Gating Lore (Gatings are non-specific Earth Daimons,
Common Divine Magic:
Divine Magic: Become Gating, Call Quakebeast, Command Gating, Dismiss Gating, Summon Gating,

Gavren the Hunter (ST)


Description: Gavren the Lurker, he is the son of Yinkin and Velhara the Wild Lady, he is a wild hunter and is a sepcial foe of Karrg the Uz wargod.
Skills: Evaluate Food Quality, Sense Danger,
Spirit Magic: Squeeze,
Common Divine Magic:
Divine Magic: Cat's Leap, Land Safely,

Gorangi Vak, The Bull Tamer (ST)


Description: The first man to walk the Stormwalk Hero Path
Skills: Close Combat (Lasso, Lasso and Stick),
Common Divine Magic:
Divine Magic: Knock Out Uroxi,

Gultha Goldentongue (ST)


Description: The third son of Issaries, Gultha was known as Goldentongue and the Wanderer. He is the god of traders who travel between clans and cities.
Skills: Mapping, Orate, Organise Caravan, Sing, Speak (Language), Staff Attack/Parry,
Common Divine Magic:
Divine Magic: Be Understood, Cover Tracks, Create Market, Find Escape Route, Path Watch,

Gustbran Bonesmith (ST)


Description: He is the god of smiths and son of Lodril
Spirit Magic: Repair,
Common Divine Magic:
Divine Magic: Beat Metal Tirelessly, Contain Fire in Forge, Enhance Oakfed, Forge Enchantment, Handle Hot Metal, Keep Fire Burning, Purify Bronze, Resist Heat, See Into Bronze, Strenthen Metal, Unbreakable Anvil, Unbreakable Hammer,


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Hambrazzie the Farmer (LP)


Description: This hero is unknown outside of dwarven Pavis, even the humans of Pavis know nothing of him. He is the god of Pavic dwarven farmers in their underground farms.
Skills: Fungus Lore, Subterranean Agriculture Techniques, Tend Insect,
Common Divine Magic:
Divine Magic: Bless Crops, Break Ground, Fertilise, Heal Insect, Speak To Vorulan, Subterranean Farming Ceremonies,

Harda (WS)


Description: After the defeat at the Battle of Night and Day, Harda and
Common Divine Magic:
Divine Magic: Hurl Boulder,

Harmast Barefoot


Description:
Common Divine Magic:
Divine Magic: Find Help,
Associate Cults:

Harst the Reeve (Harst Bronzetongue )


Description: The first son of Issaries, Harst invented barter and taught the people of Dragon Pass to speak.
Skills: Skills Evaluate Quality of Goods, Talk With Hands,
Spirit Magic: Reevesharp,
Common Divine Magic:
Divine Magic: Bless Cart, Bless Granary, Communicate With Strangers, Keep Grain Dry, Lock,

Hedkoranth the Thunder Slinger (HW,TR)


Description: Hedkoranth is the Hailstorm, Master of the Thunderstone, Orlanth's Spearthane and one of Orlanth Four Fighting Storms.
Skills: Find Enemy Weakness, Ranged Combat (Sling), Throw Stones,
Spirit Magic: Detect Enemies, Thunder Slinger, Wind Throw,
Common Divine Magic: All
Divine Magic: Call Wind, Cloud Call, Hail, Increase/Decrease Wind, Lightning, Lightning Sword, Rain, Return Thunderstone, Snatch Breath, Start Thunderstorm, Telekenesis, Throw Far,

Helamakt the Fighting Storm (ST)


Description: The martial aspect of Heler, Orlanth's Shieldthane, wielder of the Shield of Arran
Common Divine Magic:
Divine Magic: Arrow Catcher, Blow Down Foe, Cutting Wind Blast, Fighting Storm, Killer Rain Gale, Mist Cloud, Shield Attack, Snow, Undying Storm,
Subcults: Fighting Storm Grants Blinding Shadow, Falling Wind, Freezing Wind, Searing Bolt

Heler (ST)


Description: God of Rain, the rain itself and of the clouds that bring the rain.
Common Divine Magic:
Divine Magic: Call Cleansing Rain, Call Fertile Rain, Call Flooding Rain, Cloud Call, Command Cloud Daimon, Command Rain Daimon, Flight, Stop Rain, Walk On Clouds,

Henird the Leader (HW)


Description: The Grazer patron of chiefs, kings and war leaders, Henird's tent is in the centre of the Sky.
Skills: Goad, Know Ancestors,
Spirit Magic: Detect Lie, Heal, Spirit Shield,
Common Divine Magic:
Divine Magic: Calm, Great Voice, Justice,
Associate Cults:

Herald Goodword (ST)


Description: The son of Gultha Goldentongue and Kurzana, daughter of Lhankor Mhy the Mother Language, Herald carried messages between far-away people.
Skills: Diplomat, Memorise Words, Ride, Speak (Language),
Common Divine Magic:
Divine Magic: Memorise Message, Protect Message,

Hevduran the Sword Sage (ST)


Description: Hevduran was so annoyed by those who would interrupt his studies that he took up arms against them, his worshippers form the core of the Temple Guards that guared the temples of Lhankor Mhy.
Skills: (Local Enemy) Tactics, Read Enemy, Sword Attack/Parry, Talk While Fighting,
Common Divine Magic:
Divine Magic: Artful Blade, Block Attack, Defend Knowledge, Distract With Words, Surprise Attacker,

Hevren the Chaser (ST)


Description: He is the son of Mahome and Yinkin, the oldest of Yinkin's children. He is the god of the hunt and chases fast creatures.
Skills: Herd Animal,
Spirit Magic: Mobility,
Common Divine Magic: All 1 point spells
Divine Magic: Great Pounce, Stay Warm,

Hiia Swordsman (ST)


Description: Humakti warrior from Kethaela, he fought alongside the Grazelanders, fighting Uz, Lunars and Heortlings. His worshippers form the Feathered Queen's bodyguard.
Skills: Close Combat (Sword and Shield),
Common Divine Magic:
Divine Magic: Cut Metal, Cut Stone, Cut Wood, Slay Spirit, Truesword, Unbreakable Sword,

Hu the Sword (ST)


Description: This is the common face of Humakt, his worshippers are grim, stern swordsmen, disdaining other weapons.
Common Divine Magic:
Divine Magic: Break Shield, Break Weapon, Cut Deep, Decapitate Foe, Great Blow, Sword Help,

Humakt (HW)


Description: Son of Umath, finder of Death, Humakt is the God of War and Death for the Heortlings. He is worshipped by warriors.
Skills: Initiate to Humakt, Perform Sacrifice, Pray to Humakt, Sense Ambush, Shame (Coward),
Common Divine Magic:
Divine Magic: Berserk, Detect Truth, Fight Undead, Free Ghost, Great Blow, Oath, Sever Relationship, Sever Spirit, Terrifying Appearance,
Associate Cults: Hu the Sword grants Break Shield and Break Weapon


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Illaro Blacktooth (WS)


Description: The founder of the Tarsh ruling dynasty, Illaro saved Tarsh from its first civil war. He is still revered as an ancestor.
Common Divine Magic:
Divine Magic: Strength In Unity,
Associate Cults:

Indrogar Greydog (ST)


Description: Weaponthane of Queen Lismelder during the Mad-Blood War, he sought the corpse of his slain queen for seven years in the Upland Marsh and learned many special magics during his search.
Spirit Magic: Crumble Bones,
Common Divine Magic:
Divine Magic: Decapitate Zombie, Rend Ghost,

Inginew Redson (ST)


Description: Son of Gustbran the Smith, he made swords for Humakt after he had lost his original sword.
Skills: Skills,
Common Divine Magic:
Divine Magic: Enchant Banesword, Enchant Bronze, Enchant Iron, Enchant Silver, Imbue Sword With Magic, Sharpen Weapon, Strengthen Weapon,

Irnar, Sartar's Lawspeaker (ST)


Description: He created the rings for Boldhome, Jonstown, Swenstown and Wilmskirk and is only worshipped in those towns.
Skills: Know City Ring Law,
Common Divine Magic:
Divine Magic: Find Compromise, Sway Listeners,

Irrippi Ontor (HW)


Description: One of the Seven Mothers, Irrippi Ontor became a god following the Red Goddess. He is the God of Knowledge for the Lunar Pantheon.
Skills: Mythology of the Seven Mothers, Read/Write New Pelorian,
Common Divine Magic: All
Divine Magic: Analyze Magic, Bedazzle Enemy God, Clairvoyance, Divert Spell, Enchant Silver, Knowledge, Memorise Text, Mindblast, Protect Document, Read Magical Text, Strike Spirit, Translate,

Issaries (HW)


Description: Issaries is the god of communication, travel and merchants.He is one of the Lightbringers.
Skills: Evaluate Currency, Hide Booby Trap, Identify Goods by Touch, Make Booby Trap, Make Safety Alarm, Recognise Magical Object, Sense Ambush, Sense Thief, Speak Tradetalk, Talk With Hands, Tally,
Spirit Magic: Clear Voice Shout, Glib,
Common Divine Magic: Convince Buyer, Convince Seller, Find Escape Route, Lock, Path Watch, Create Market,Entertain with Voice,Find Trail

Issaries the Guide (ST)


Description: He leads the souls of the dead for judgement. He is the Lightbringer aspect of Issaries.
Skills: Know Heortling Underworld, Sense Ghost, Sense Ghost, Speak Spiritspeech, Tireless, Underworld Lore,
Spirit Magic: Mindspeech,
Common Divine Magic:
Divine Magic: Find Hidden Way, Locate Lost Soul, Speak to Ghost, Underworld Guide,
HeroQuests: Dorway to Haravan Vor


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Jakaleel (HW)


Description: One of the Seven Mothers, Jakaleel is the Shadow of the Goddess. She is the goddess of Lunes, Madness and Darkness powers. She is worshipped by shamans, lunatics and other crazy people.
Skills: Craft Fetish, Draw Summoning Circle, Shamanic Escape, Spirit Combat, Spirit Sight, Spirit World Travel,
Spirit Magic: Demoralise,
Common Divine Magic:
Divine Magic: Black Moon Spirits, Bless Grave, Fear, Full Moon Spirits, Lunar Spirits, Lunes, Madness, Madness Spirits, Spirits of the Dead, Summon/Command (Darkness Spirits, Waning Moon Spirits, Waxing Moon Spirits),
Associate Cults:

Jarani the Lawstaff (TR)


Description: Holder of Orlanth's Lawstaff
Skills: Find Weakness in Argument, Interrogate, Sense Dissent, Sense Mood of Crowd,
Common Divine Magic:
Divine Magic: Be Impartial, Know Unseen Factors, Respect My Authority, Use Lawstaff,
Associate Cults: Andrin the Lawspeaker grants Open Moot.

Jardan the Warrior (HW)


Description: The Grazer Lancer, he is the patron of lancers, all who face their foes hand-to-hand, fathers, stallions and flutes.
Skills: Spirit Combat,
Spirit Magic: Bladesharp, Firearrow, Fireblade,
Common Divine Magic:
Divine Magic: Curved Arrow Flight, Longfaring Arrow,

Jera the Herbalist (TR)


Description: Ernalda's daughter, she holds Ernalda's healing kit and is worshipped by herbalists and earth healers.
Skills: Brew (Healing Potion), Find Herbs,
Spirit Magic: Preserve Herbs,
Common Divine Magic:
Divine Magic: Distill Ingredients, Earthpower, Harvest Healing Organs, Identify Healing Spirits, Invigorate, Locate Healing Loam, Restore Health (STR),
Associate Cults:

Joraz Kyrem


Description: King of Pavis
Skills: History of Jyrez Kyram, Leap into Saddle, Pavic Cavalry Traditions, Ride Fast,
Spirit Magic: Firearrow, Fireblade, Spirit Arrow,
Common Divine Magic: All1 point spells
Divine Magic: Blinding Shield, Spear the Dark, Sunspear (One Use),

Joraz the King (LP)


Description: Joraz Kyrem was the first king of Pavis and the founder of the Zebra Riders.
Skills: Anticipate Enemy Action, Speak With Authority,
Common Divine Magic:
Divine Magic: Commanding Radiance, Find Solution, Rally Warriors, Summon Salamander,

Josad the Elder (HW)


Description: Josad is the first son of Yu-Kargzant and Lu-Ungariant, he is the counsellor, the wise man of the Grazers.
Skills: Know Stellar Spirits,
Common Divine Magic:
Spirits: Stellar Spirits


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Kadone the Grounder (TR)


Description: Once during the Storm Age, the Thunder Brothers argued with their wives and Vinga shouted them down. Enraged, they flew off in a great flurry of wind, causing great destruction. Kadone brought them down to earth and made them live up to their responsibilities.
Common Divine Magic: All
Divine Magic: Dismiss Air Elemental, Exorcise Air Spirit, Force Flyer to Ground, Grounding Ritual, Heaviness,

Kargan the Warrior (ST)


Description: Kargan's worshippers say that the sword is only a symbol and that Humakt resides in all weapons, they are masters of many weapons, but only their swords shine.
Common Divine Magic:
Divine Magic: Berserk, Break Shield, Disarm Foe, Great Blow, Humakt the (Weapon), Panic, Unbreakable (Weapon),

Kastok, Cavalry General (ILH1)


Description: The greatest cavalry general who ever lived, he defeated the Pentian nomads in Pent and was slain by an evil emperor. He is the god of the Kastoki of the Redlands.
Skills: Boot-to-boot charge, Composite Bow, Find Campsite, Horse Archery, Horse Tactics, Intimidate, Kastok Lore, Lance Attack,
Spirit Magic: Endurance, Mobility, Slow, Soul Sight, Speedart,
Common Divine Magic: All
Divine Magic: Arrow Armour, Morale, Rapid Charge, Steady Spear, Strike Spirit, Sureshot,

Kenstrata (HW)


Description: The hunting god of Peloria and the husband of Orogeria, she taught the earliest people how to hunt and is worshipped in the wilds of Peloria.
Skills: Flee, Javelin, Know Prey Animals, Move Silently, Running, Sense Danger, Track, Track by Scent,
Spirit Magic: Mobility, Run Through Narrow Places,
Common Divine Magic: All
Divine Magic: Curved Javelin Flight, Follow Prey Anywhere, Follow Prey Over Water, Leap, See Bodiless Spirits, See Invisible Tracks,

Kero Fin (ST)


Description: The Mother of Mountains, mother of Orlanth and Yinkin, Mother
Skills: Climbing, Dragon Pass Geography, Genealogy, Know Local Plants and Animals, Midwife,
Common Divine Magic:
Divine Magic: Bless (Birth, Bless Birth, Bless Marriage, Call Alynxes, Cause Avalanches, Comfort Child, Discover Ancestry, Influence Own Children, Marriage), Mountain Wind, Snow, Sovreignty, Stop Ascent,

Keruddwen Biggest Drum (WS)


Description: Keruddwen was one of Maran's temple dancers, she could hear Maran talking beneath her feet and answered with her stamping feet, but others could not hear and so she made the Biggest Drum with which she could drum the Bloodbeer Rag, Tars Gor and Grinding Lullaby.
Skills: Drum Loudly, Endure Noise, Make Sacred Drum,
Common Divine Magic:
Divine Magic: Drum Fear, Drum Rage,

Kev the Visionary (TR)


Description: Daughter of Ernalda, she saw visions and could make others see them to show them the consequences of their actions.
Common Divine Magic:
Divine Magic: Discern Truth, Disclose Visions, Know Results, Perceive Other Worlds, Resist Madness, See Vision, Stop Conflict, Understand Motivations, Understand Omens,

Kirkinizzie the Warrior (LP)


Description: Kinkinizzie is the god of the warrior dwarves of Pavis, patron of the Rubble Trackers.
Skills: Camouflage, Crossbow, Dodge, Musket, Old Pavis Military Signals, Rubble Survival, Sense Darkness, Throw Grenade, War Axe and Shield Fighting,
Spirit Magic: Delayed Ignite,
Common Divine Magic:
Divine Magic: Armour of Flintnail, Blend Into Stonework, Hurt Invader, Warrior of Stone,

Kogag the Boatuz


Description: Troll god of boats and sailing
Skills: Climb, Fight on Ship, Guage Weather, Row, Row Without Tiring, Sailor, Ship Lore, Shiphandling, Swim,
Spirit Magic: Jumping,
Common Divine Magic:
Divine Magic: Command Crew, Drown, Float, Hide Ship From Other's Eyes, Know Course, Rally Crew, Row Together, See In Daylight, Shield of Darkness,
Subcults: Dastalk Boateater grants Open Seas

Kolat (HW)


Description: Kolat is the God of Storms, he is the wind that can go anywhere. He is worshipped by shamans and controls the spirits of the winds and storms.
Skills: Build with Snow, Leaping, Sense Change in Weather, Spirit Combat,
Common Divine Magic:
Divine Magic: Cold Spirits, Summon/Command (Air Spirits, Travel As Wind, Water Spirits, Weather Spirits, Wind of Above, Wind of Below),

Kudran Golden Feather (ST)


Description: Kudran discovered a Hero Path that led to Umath's Age, he slew several of the raptors that lived then and took back some of their feathers. Those that complete his Quest learn the cult's spirit magic.
Spirit Magic: Longfaring Arrow,
Common Divine Magic:


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La-Ungariant Tradition (HW)


Description: Daughter of Orest the Earth, she became first wife of Yu-Kargzant and is the patron of women, horses, breeding, tents, nurturing, sewing and cooking. The Feathered Horse Queen is the head of this cult and is an incarnation of La-Ungariant.
Skills: Appear Beautiful at home, Inspire Loyalty of Vendref, Whistle for horse from great distances,
Spirit Magic: Endurance, Glamour, Jumping, Mobility, Strength,
Common Divine Magic:
Divine Magic: Absorption, Bear Fruit, Command Milk Spirit, Gravel-shifting-underfoot, Healing Mud, Heroform La-ungariant, Reproduce, Summon Milk Spirit, Toughen Skin,

Lhankor Knowing (ST)


Description: The Lawthane of the Storm Tribe, Lhankor Knowing maintain the chronicles of the temples and record the decisions of the courts.
Skills: Impress Jurors, Interrogate,
Common Divine Magic:
Divine Magic: Find Loophole, Locate Evidence, Truespeak,

Lhankor Mhy (HW)


Description: He is the wisest of Heortling deities, Orlanth's advisor and one of the Lightbringers. He is the God of Knowledge and is worshipped by sages.
Skills: (Subject) Lore, Academic Debate, Craft Writing Supplies, Impress Jurors, Know (Library), Know Trivia, Read/Write (Language), Read/Write (Local Language), Talk for Hours,
Common Divine Magic:
Divine Magic: Cite Precedent, Duplicate Document Ritual, Find Obscure Fact, Interpret Spoken Language, Mindread, Reconstruct Document Ritual, Reconstruction, Translate, Truespeak,

Li Phanquann (ST)


Description: He came from the Far East and worked for the EWF. He knew how to sense undead and led an expedition into the Wastes to destroy them. He even wounded Vivamort in the Underworld.
Skills: Sense Undead,
Spirit Magic: Detect Undead,
Common Divine Magic: 1 point spells
Divine Magic: Wound Vampire,

Lokarnos (HW)


Description: The Solar God of Trade, Lokarnos is the god of gold, merchants and trade. He travels in his wagon and has the secret of making gold coins.
Skills: Bargain, Calculate Travel Times, Care for Draft Animals, Discern Real Gold, Discern Roundness, Drive Wagon, Load Wagon Correctly, Mathematics,
Common Divine Magic:
Divine Magic: Carry Burden, Coin Wheel, Enchant Gold, Escape Combat Harmlessly, Go Further, Hie Wagon, Know Exact Weight Of Gold, Lock, Open and Close Gates, Persistence, Purify Gold, Understand Someone's Intent Clearly, Will of Iron,


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Mabar the Fisherman (ST)


Description: He was a fisherman form Aggar who could swim up rivers to their source.
Spirit Magic: Scent Underwater Fish,
Common Divine Magic:

Mahome the Hearth Goddess (TR)


Description: The perfect wife and the husband of Barntar, she lit the first hearth in his longhouse and then lit all the others from its sparks.
Skills: Carve Hearthstone,
Spirit Magic: Arouse Husband, Calm Anger, Cure Minor Burn, Extinguish, Heat Coals, Ignite,
Common Divine Magic:
Divine Magic: Control Fire, Reduce Fever, Stay Warm,

Makabaeus (HW)


Description: Makabaeus is the first Lunar Sorcerer, he found a new power and the remnants of his order exploited until the Red Goddess came to reclaim her power.
Skills: Skills Power, Symbolic Sight,
Common Divine Magic:
Sorcery: Comprehend Rufelza'a Love, Curse of Catastrophe, Curse of Discord, Curse of Frail Iron, Curse of Impotence, Curse of Rotted Food, Ease Sufering, Enhance Understanding, Heat Rock, Resist Valind, Shatter Ice Demon, Shrive Pride, Slow Wind, Suck Soul Strength, Tap Hope, Tap Moon, Touch With Joy, Warm Body,

Makla Mann (ST)


Description: The Unfailing Bondsman, Makla Mann followed his lord, Arkat, even when others tried to dissuade him.
Skills: Sense Disloyalty,
Spirit Magic: Fight to the Death, Stand Loyal,
Common Divine Magic:
Divine Magic: Inspire Loyalty,

Maran Devor, The Mace (WS)


Description: The first time Maran Gor went to war she put on this face and destroyed forests, slew beasts and smashed giants.
Skills: 2H Mace Attack/Parry, Close Mace Attack/Parry, Shield Parry, Thrown Mace Attack,
Common Divine Magic: All
Divine Magic: Augment Stone Weapon, Berserker, Crush, Great Parry, Kill Aldryami, Mace Dance, Shatter Tree, Terrifying Appearance,

Maran Gor (ST)


Description: The Goddess of Fighting, Quakebeasts and Earthquakes.
Skills: Close Combat (Axe, Endurance, Mace),
Spirit Magic: Solidify Dust,
Common Divine Magic: All
Divine Magic: Cause Landslide, Collapse Building, Control Quakebeast, Divert Stream, Fissure, Great Strength, Knock Down Foe, Move Rocks, Open Trench, Ponderous Step, Raise Earth, Rockskin, Shake Down Chaos, Shake Earth, Stop Eruption,

Mastakos Mover (TR)


Description: The god of Movement, Mastakos is Orlanth's Charioteer, he is worshipped alongside Orlanth by charioteers and those needing his magic.
Skills: Skills,
Common Divine Magic:
Divine Magic: Carry Companion, Follow In Footsteps, Guided Teleport, Ignore Pleas to Stop, Land on Both Feet, Leap, Move Through Dance, Never Get Stuck, Teleport, Travel Into the West, Water Walking,

Minlister, God of Ale and Brewing (ST)


Description: Minlister is Orlanth's Master Brewer, god of brewers
Skills: Divine Mead, Liquor), Skills Strong Beer,
Common Divine Magic:
Associate Cults:

Miralda the Archivist (LP)


Description: She was one of Kakstan's partners in the creation of the Art Museum, a Director of Pavis Library and a keen collector of lore and wisdom. She was worshipped throughoput the nomad and troll occupations.
Skills: Administer Archive, Craft Writing Supplies, Read/Write Old Pavic,
Common Divine Magic:
Divine Magic: Copy Text, Find Fact, Memorise Text, Read At Speed, Read Text, Restore Document,

Mitchuinn Moonhater (WS)


Description: Mitchuinn fought against the Empire after it killed his father and his clan, he fought alongside Gwythar Longwise and fought the Conquering Daughter, eventually leading the survivors across the Deathline, following Arim's Path.
Skills: Ambush, Know Lunars, Move Silently,
Common Divine Magic: All
Divine Magic: Block Moon With Clouds, Blunt Scimitar, Fear, Great Blow, Hate Moon (As Hate Sky), Iron Will, Reaching Storm, Resist Lunar Magic, Walk Lunar Heroplane,

Molamin the Choreographer (ST)


Description: Choreographer of the Stars and Conductor of the Celestial Choir of Yelm's Court, Molamin is the god of dancers.
Skills: Dance, Organise Performers, Remain Motionless,
Common Divine Magic:
Divine Magic: Attract Attention, Enforce Correct Motion, Harmonious Conjunction, Harmonise, Isolate Imperfection, Perfect Timing,
Associate Cults:

Morig Gor (WS)


Description: Maran Gor tok the name Morig Gor when she defeated Ana Gor and took death from her, she took Barntar as a thrall and used him to make clumps of earth for her to throw at her enemies, but Ernalda persuaded her to set him free.
Common Divine Magic:
Divine Magic: Bind Breath in (Bodypart), Sacrifice Human,

Murni the Mouser (ST)


Description: The runt of the litter, he was saved by Voria when Ernalda wanted him left behind. He is the mouser, who keeps the grain stores free from mice.
Skills: Track by Scent,
Spirit Magic: Detect Rodents, Squeeze,
Common Divine Magic:
Divine Magic: Bite Rodents in Half, Terrify Rodents,


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Nandan the Housekeeper (ST)


Description: The goddess of women born into the bodies of men, or of men who do women's work.
Skills: Animal Lore, Control Children, First Aid, Housework, Plant Lore, Spinning, Weaving,
Spirit Magic: Diminish Injury, Prevent Anger,
Common Divine Magic:
Divine Magic: Beautify Self, Bless (Marriage), Comfort Sick Child, Comfort Song, Conceal Family, Cure (Disease), Ease Fears, Remove Hurt,

Natha (HW)


Description: Natha is the cyclical Moon Goddess, currently Red but has been white, another red, two blues, black and invisible, the Seven Mothers found her and restored her to her former greatness and more
Skills: Sedenyic Philosophy,
Spirit Magic: Countermagic, Heal Otherworld Entity,
Common Divine Magic:
Divine Magic: Cure Disease, Depart From Sorcery World, Depart From Spirit World, Ease Madness, Enchant Silver, Heal at a Distance, Recognise Open Way,
Associate Cults:

Natyrsa Chaos Foe (ST)


Description: A healing goddess, when the Great Darkness came she found that she could not heal Chaos. She realised that Chaos is not a part of the world, and thus not a part of life and as such it can and should be destroyed. Dodge Chaos Attack, Recognise Chaos Foe
Spirit Magic: Detect Chaos,
Common Divine Magic:
Divine Magic: Cure Gorp Burn, Ease Madness, Exorcise Chaos Spirit, Resist Chaos Magic, Stop Chaos Panic,

Nevala the Ewe (ST)


Description: Daughter of Heler and Esrola and also of Ernalda and Uroth the Ram, she is the mother of the sheep of the sky.
Common Divine Magic:
Divine Magic: Bless Ewe, Bless Flock, Cure Sheep Disease, Gather Flock, Heal Sheep, Increase Wool, Rain, See Through Rain,

Niskis the Lover (TR)


Description: Orlanth the Lover, Orlanth called himself Niskis when he seduced Mumela, the Arstolan Elf Princess and later when he seduced Ernalda, he is worshipped by those who would be great lovers.
Skills: Running,
Spirit Magic: Leap Through Window, Virility,
Common Divine Magic:
Divine Magic: Go Without Sleep, Please Women,


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Odayla (ST)


Description: Son of Varanorlanth, Orlanth the Hunter, and Velhara, Lady
Skills: Climbing, Find Shelter, Fishing, Foraging, Hide In Cover, Know Plants, Move Silently, Remain Motionless, Scent Food, Wrestling,
Spirit Magic: Bear's Hide, Farsee, Mask Scent,
Common Divine Magic:
Divine Magic: Bear's Stength, Draw Beast, Hibernate, Identify Scent, Run Over Snow, Sureshot, Terrify Prey, Walk Among Prey,

Ohorlanth the Great Storm (Umbrol )


Description: The Great Storm, the Good Thunderstorm who bears the fertile rains of spring, Ohorlanth is a continually-moving storm, also known as Umbrol.
Spirit Magic: Crushing Noise, Melt Ice,
Common Divine Magic:
Divine Magic: Call Fertile Rain, Call Flooding Rain, Drive Storm, Enhance Thunderbolt, Overcome Storm, Storm Darkness, Terrifying Storm, Thunderbolt,

Opili The Defender


Description:
Skills: Great Axe Attack/Parry, Lose Pursuer, Rubble Survival, Sense Darkness,
Common Divine Magic:
Divine Magic: Hurt Otherworld Attacker, Repel Nomad, Tireless Blade,

Orane the Steadwife (TR)


Description: She is the wife of Durev, the first householder and is sometimes called Orane the Weaver. She is worshipped by mothers and leaders of the household.
Spirit Magic: Bless Eggs, Cat Whistle, Cheerful Song, Clear the Air, Orane's Cooking, Warm Blanket, Weave,
Common Divine Magic:
Divine Magic: Call Children, Fumigate, Mother Knows Best,

Order of Black Iron (HW)


Description: These are the enchanters of Sir Ethilrist's Black Horse Troop. They make his armour and weapons.
Skills: Craft Hell Metal, Endure Fire and Heat, Endure Pain, Forge Armour, Forge Horse Armour, Forge Weapon, Make Black Hellfire Lance, Make Black Hellfire Sword, Make Helm of Command, Make Indomitable Shield, Make Portal of Power, Make Unconquerable Armour, Make Visor of Terror, Read/Write Old Slontian, Rule of St Atrox, Strong, Symbolic Sight,
Common Divine Magic:
Sorcery: Alloy Metals, Bless Corpse, Bless Marriage, Blinding Pain, Brand of Lust, Burn the Unrighteous, Call Teen to Church, Enchant Black Hellfire, Enchant Bronze, Enchant Copper, Enchant Helm of Command, Enchant Indomitable Shield, Enchant Iron, Enchant Unconquerable Armour, Enchant Visor of Terror, Mark of Sin, Prayer of Perseverance, Punish Disobediance, Shrive Sin, Shrive the Guilty Name Child,

Order of Damnation (HW)


Description: These control access to otherworld creatures for the Black Horse Troop. They allow the Troop to control otherworld creatures and to breed the demonic steeds.
Skills: Open Hellmouth, Read/Write Old Slontian, Rule of Sir Ethilrist, Sword and Shield Fighting, Symbolic Sight,
Common Divine Magic:
Sorcery: Bless Corpse, Bless Marriage, Breed Demon Horse, Call Teen to Church, Combat God, Combat Spirit, De-nature Alcohol, Determine Guilt, Encourage Fasting, Exorcism, Harrow the Soul, Name Child, p>Destroy Otherworld Denizen, Prayer of Perseverance, Punish Disobediance, Purge Sinner, Remove Lust, Repudiate Sin, Shield the Faithful, Shrive Sin, Travel the Spirit World,

Order of the Black Horse (HW)


Description: This is the normal religion of the Sir Ethilrist's Black Horse Troop. Members include the riders and their demonic steeds.
Skills: Black Horse Troop Unit Traditions, Ride Steed, Rule of Sir Ethilrist,
Common Divine Magic:
Sorcery: Axe of Retribution, Bless Corpse, Bless Marriage, Call Teen to Church, Damage Boosting, Damage Resistance, Dominate Partner, Iron Fang, Iron Hide, Iron Hoof, Lance of Agony, Name Child, Prayer of Perseverance, Punish Disobediance, Shrive Sin, Spell Resistance, Spirit Resistance,

Orendana the Queen (TR)


Description: Orendana is Ernalda as Queen, ruler of the clans. Membership of her cult is granted by the leaders of the clans to those who become leaders. Even though many Queens woship Dar the Leader, many worship Orendana.
Skills: Commanding Presence,
Spirit Magic: Shout Over Crowd,
Common Divine Magic:
Divine Magic: Clan Harmony, Command Ernalda Priestess, Command Meeting, Get Job Done, Regal Aura, Silence Opponent, Stare Down, Summon Husband-Protectors,

Orlanth Adventurous (TR)


Description: This is the Aspect of Orlanth as Warrior, worshipped by warriors, adventurers and young men.
Skills: Boast, Boast, Brew Woad, Close Combat (Weapon Fighting), Dodge Attack, Jump, Leaping, Sense Change in Weather,
Spirit Magic: Bladesharp, Mobility,
Common Divine Magic:
Divine Magic: Cloud Call, Cloud Clear, Decrease Wind, Enchant Tin, Flight, Increase Wind, Overbear Foe, Run Over Mud, Run Up Cliffs, Wind Words, Woad,
Subcults: Death Sword grants Sword Help
Associate Cults: Destor grants Last Gasp Recovery, Hedkoranth grants Wind Throw, Tatouth the Scout grants Jumping, Mastakos grants Teleport, Vinga grants Leaping Shield

Orlanth Allfather (TR)


Description: The Aspect of Orlanth in society, he is the Orlanth that most people worship. His worshippers are providers, crafters, lawpseakers, weaponthanes, chieftains and kings.
Skills: Skills,
Common Divine Magic:
Divine Magic: Acclaim Chieftain, Bless New Building, Bless Tools, Lead By Example, Oversee Marriage Ritual, Protect Home, Silencing Bellow, Work Hard,

Orlanth Rex (TR)


Description: Alakoring Dragonslayer fought the EWF and freed Orlanth from enslavement by the Dragons. He found a new Aspect of Orlanth, that of Orlanth Rex, the god of elected tribal kings. Only elected tribal kings may join
Skills: Bully, Cajole, Dominate Meetings, Find Weakness in Argument, Intimidate, Negotiation, Sense Mood of Crowd,
Common Divine Magic:
Divine Magic: Bless Clan, Calm Feud, Cast Out, Command Storm Gods, Command Worshippers, Create Ring, Instill Pride, Overawe Crowd, Rally (Clan), Sense (Dishonour), Silencing Bellow, Stop Orlanth Magic, Summon Followers, Weaken Priestly Authority,

Orlanth Thunderous (TR)


Description: He is the storm that holds the powers of Primal Air. He is worshipped by those who would command the powers of storm.
Skills: Predict Weather,
Common Divine Magic:
Divine Magic: Cloud Call, Cloud Clear, Command Storm Gods, Create Tornado, Decrease Wind, Fight Darkness, Fight Earth, Fight Fire, Fight Water, Hail, Increase Wind, Rain, Snatch Breath, Start Thunderstorm, Still Whirlwind, Storm Voice, Thunderbolt, Wind Warp,
Associate Cults: Ohorlanth grants Drive Storm, Hedkoranth grants Hail

Orlanthcarl, Orlanth the Farmer (TR)


Description: Orlanthcarl tamed and yoked the great bull, ploughed the lands and scattered seeds to prove he could provide for Ernalda. He is worshipped by those who would emulate his deeds.
Spirit Magic: Strength,
Common Divine Magic: Command Oxen, Move Rocks, Tireless Labour, Summon Farmhands, Sure Plough
Divine Magic: Protect Fields, Remove Plants,

Ormalaya the Hunter (TR)


Description: He is the Deep Hunter, who lives in the deep wilds. He is not counted as one of the Thunder Brothers.
Skills: Remain Motionless,
Spirit Magic: Mask Scent, Shimmer,
Common Divine Magic:
Divine Magic: Concealment, Draw Beast, Run up Tree, Sureshot, Track Prey, Unstoppable Hunt,

Orogeria the Huntress (BASR)


Description: The Pelandan Hunting Goddess, normally worshipped by commoners
Skills: Sense Enemy,
Spirit Magic: Bladesharp, Detect Enemies, Multimissile,
Common Divine Magic: All
Divine Magic: Cut Through, Draw and Loose and Draw, Drive Hunters On, Flickering Lunge, Gather Hunters, Know Right Time to Pounce, Move Lightly, Predict Foe's Movements,

Orolmarn, Orlanth the Herder (TR)


Description: God of herders, he is master of the domesticated beasts that he won from the Father of Beasts.
Skills: Direct Alynx, Sense Predators,
Common Divine Magic:
Divine Magic: Command Herd Leader, Find Herd, Go Without Sleep, See Through Mists, Summon Herdsmen, Track Stray,

Orstan the Carpenter (TR)


Description: Orstan is the carpenter for the Orlanthi who makes buildings, boats and wagons amongst other things. He is worshipped by carpenters and artisans.
Spirit Magic: Appease Tree, Repair,
Common Divine Magic:
Divine Magic: Awaken Wood, Bless Building, Make Good Lumber, Season Wood, Shape Wood,

Orvanshagor Dragonslayer (TR)


Description: Orvanshagor is Orlanth in his Dragonslayer Aspect, he killed many dragons, such as Sh'hakarzeel, Aroka, Femman the Coral Dragon and Drathdaw the Stone Dragon. He receives sacrifice on Dragonslayer Day and is worshipped by Dragonslayers.
Skills: Know Draconic Behaviour, Track,
Spirit Magic: Shield Soul,
Common Divine Magic:
Divine Magic: Dragon Leap, Lightning Fast Strike, Pierce Dragon Hide, Pre-Healing, Scorn Dragon Wound (As Pre-healing), Swallow Fear,
HeroQuests: Find Dragon Weakness

Orventili the Peacemaker (TR)


Description: Ernalda gave the Rug of Peace to Orventili after she had used it the first time and Orventili brought peace to many people, including Orlanth and Heler. She used the Rug of Peace to bring Yelm and Orlanth together in the Underworld.
Skills: Detect Emotions, Negotiate Settlement,
Common Divine Magic:
Divine Magic: Calm Passions, Enchant Peace Rug, End Feud, Find Compromise, Forge Alliance, Orventili's Oath, Peace Rug, Put Down Weapons, See Both Sides,

Overdruva the Forest Friend (TR)


Description: She grew up amongst the Aldryami until she was expelled with all other non-Aldryami. When the forests started to die without them, Aldrya invited them back, but Overdruva refused because she was happy with her husband Orstan the Carpenter.
Skills: Aldryami Customs,
Spirit Magic: Food Song, Hear Forest Song,
Common Divine Magic:
Divine Magic: Befriend Forest, Bless Garden, Bless Grove, Cure Plant Illness, Fertilise,


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Palashee Longaxe (WS)


Description: Palashee defeated the Lunar dynasty with his Old Tarsh Loyalists. The Kerofini revere him as an ancestor.
Common Divine Magic:
Divine Magic: Old Tarsh Loyalty,
Associate Cults:

Pavis the Founder


Description: City God form of Pavis
Skills: Masonry, Plant Lore,
Spirit Magic: Know Direction of Pavis Temple,
Common Divine Magic:
Divine Magic: City Harmony, Heal Body, Sunripen, Tireless Labour,

Pavis the Overseer


Description:
Skills: Pavic Philosophy, Read/Write Auld Wyrmish,
Common Divine Magic:
Divine Magic: Command (City Daimon), Defy Invader, Evoke City Law, Find Compromise, Know True Motives, Quote Wisdom of Pavis,

Pelaskos the Sea Fishing God (ST)


Description: The Sea Fishing God, god of the fishers of the sea.
Skills: Endure Weather, Know (Fishing Grounds, Navigate, Predict Weather, Repair Boat, Sea),
Spirit Magic: Point to Nearest Land, Quick Knot, Seal Leak,
Common Divine Magic:
Divine Magic: Attract Good Catch, Bless Boat, Catch Any Water Creature, Crest Waves, Float, Predict Tides, Resilient Hull, Sail Into Wind,
Associate Cults: Poverri grants Catch Any Water Creature

Pella the Potter (TR)


Description: She is the goddess of pottery and lives near the kiln of Ernalda's stead. She is worshipped by potters as they are the third most common craftspeople.
Skills: Colour Glaze, Pattern Firing,
Spirit Magic: Ignite, Pella's Blessing, Repair, Soft Heat,
Common Divine Magic:
Divine Magic: Awaken Pottery, Bless New Kiln, Enchant Pottery,

Poverri the Fisherman (TR)


Description: Poverri and Pelaskos stole the secrets of fishing from the Sea Gods. When the waters receded, Pelaskos followed them to the Seas and Poverri stayed along the rivers. He is worshipped by fishermen among the clans that live on great rivers.
Skills: Know (Local Waterways),
Spirit Magic: Irresistible Fish Lure, Strengthen Net,
Common Divine Magic:
Divine Magic: Bless Boat, Catch Any Water Creature, Draw Beast, Resist Current, Unbreakable Line,
Associate Cults: Pelaskos grants Seal Leaks

Pranjala (ST)


Description: She is the mistress of defeating illness, whether it attacks the body, soul or mind and regardless of its origin. She is a part of Malia and could not defeat Malia, for doing so would have destroyed herself, so she sought refuge with Chalana Arroy.
Skills: Resist Disease, Sense Disease, Sense Disease Spirit,
Spirit Magic: Prevent Infection, See Disease,
Common Divine Magic:
Divine Magic: Pranjala's Sickbed, Restore Disease-Ravaged Body Ritual,


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Rano Longlegs (ST)


Description: He was a Sylian hunter, famous for his ability to run down prey for days.
Common Divine Magic:
Divine Magic: Run Without Tiring,

Rastalulf (WS)


Description: Rastalulf Vanak Spear won the Vanak Spear as part of his initiation rites, when he went agaoinst the priests who would not help him. He fought against Harandangian and Lokamayadon
Common Divine Magic:
Divine Magic: Disobey Unelected Leaders,

Redalda (ST)


Description: Daughter of Orlanth and Ernalda, wife of Elmal, married using
Skills: Horse Breeding, Horse Doctor, Horsemanship, Ride Horse, Sense Predators, Tend Horses,
Spirit Magic: Calm Horse, Heal Horse, Light, Make Husband Laugh, Prevent Anger,
Common Divine Magic:
Divine Magic: Become Horse, Bless Birth, Bless Cow, Comfort Family, Cure Horse Disease, Heal Body, Rekindle Hearth Fire, Speak With Horses,

Renvald Meldeksbane (ST)


Description: A Hero of the Second Age, he fought against the Godlearners and attacked the Clanking City.
Skills: Recognise Sorcerer,
Common Divine Magic:
Divine Magic: Block Spell,

Rigsdal (ST)


Description: Elmal's Thane, Rigsdal servers Elmal as Elmal serves Orlanth. Whenever Elmal left Orlanth's Stead, Rigdsal served in his place.
Skills: Alert, Endure Cold, Keen Hearing, Keen Vision, Sense Traitor,
Spirit Magic: Farhear, Farsee, Look Into Brightness, Night Vision,
Common Divine Magic:
Divine Magic: Awakening Shout, Cloud Clear, Falling Star Javelin, Fight Chaos, Fight Uz, Find Enemy, Ignore Distractoin, Illuminate Battlefield, Light Sleep, Never Sleep, Night Watchman, Remind of Duty, Resist Doubts, Resist Temptation, See Past Illusion, Sense Approaching Enemy, Stay at Your Post, Vigilance,

Roitina the Ceremonialist (TR)


Description: When Ernalda taught the women the Goose Dance they tried it but it didn't work. Roitina was a dancer and she taught others new dances and songs that helped the Goose Dance succeed.
Skills: Know Earth Rituals,
Common Divine Magic:
Divine Magic: Augment Clan-Making Dance, Augment Fire Dance, Augment Flax Dance, Augment Flower Dance, Augment Funeral Dance, Augment Goose Dance, Augment Sacrifice Dance, Earth Rituals, Restart Ceremony,

Rubble Spirit Tradition (LP)


Description: Many of the people of the Rubble share deities and spirits, even though they are not formal worshippers of major cults. They worship in a mixture of Spirit Cults, losely organised cults, family cults, clan cults and single spirit contacts. Since they share this strange mixture of cults, they are said to share a tradition. This tradition also has a number of Practices that are normally used as part of the tradition. These are the spells and abilities that a normal person in the Rubble might be expected to have access to.
Common Divine Magic:

City Spirits Helper Practice (Rubble Spirit Tradition) (LP)


Description:
Common Divine Magic:
Divine Magic: Bind Stone, Cut and Dress Stone, Evoke Peaceful Feelings (Peace), Heal Hurt, Invigorate Plants, Tireless Labour,

Plant Spirits Helper Practice (Rubble Spirit Tradition) (LP)


Description:
Skills: Silence,
Spirit Magic: Heal Plant,
Common Divine Magic:
Divine Magic: Accelerate Growth, Blend Into Nature, Crack, Fertilise, Pass Message Via Plants, Sense Health of Plants, Sprout Seeds, Take Moisture From Soil, Tanglethicket,

River Spirit Helper Practice (Rubble Spirit Tradition) (LP)


Description:
Skills: Hide In Water, Swim Quietly,
Spirit Magic: Extinguish, Mobility,
Common Divine Magic:
Divine Magic: Breathe Water, Hasten Boat, Purify Water, Waterwalking,

Rubble Spirits Helper Practice (Rubble Spirit Tradition) (LP)


Description:
Skills: Bite Attack, Claw Attack/Parry, Hide in Cover, Jump, Move Quietly, Sense Danger,
Spirit Magic: Farhear, Farsee, Mobility, Strength,
Common Divine Magic:
Divine Magic: Burrow in the Earth, Run Over Broken Terrain,

The Noble Dead Helper Practice (Rubble Spirit Tradition) (LP)


Description:
Skills: Dodge, Sense Chaos, Sense Darkness,
Spirit Magic: Countermagic, Demoralise, Heal,
Common Divine Magic:
Divine Magic: Avoid Missiles, Burn Darkenss Spirits, Heal Wound, Heroform (Ancestor), Hold My Ground, Ignore Wounds, Repel Praxian Spirits, Resist Disease, Resist Poison,
Associate Cults: Elemental Spirits

Zebra Spirits Helper Practice (Rubble Spirit Tradition) (LP)


Description:
Spirit Magic: Endurance, Jumping, Mobility, Strength, Virility,
Common Divine Magic:

Rufelza (HW)


Description: Rufelza is the Red Goddess who is visible in the Sky as the Red Moon. She was created when Wakboth impregnated Glorantha, born when the Spike exploded, reborn as Teelo Estara and conquered this world and the Other World. She is the head of the Lunar Pantheon.
Skills: Embrace Contradictions, Mental Balance, Sedenyic Philosophy,
Spirit Magic: Make Dizzy,
Common Divine Magic:
Divine Magic: Chaos Gift, Command Chaos Creature, Cure Madness, Fear, Hide Chaos Taint (As Krjalk Conversion spell), Mind Blast, Panic, Paradoxical Defence, Recognise Enemy, Strike Enemy, Summon Terrifying Entity,


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Saint Abbassar (ILH1)


Description: Son of Shah Carshander the Peacemaker, he was born corpe-white and cold. When he survived against the odds to adulthod, he founded the Order of the Dry Bones, a wizardly school that handles all the funeral practices in Carmania.
Skills: Calm the Grieving, Give Funeral Oration, Know Abbassar, Know Funerl Customs, Prepare Corpse, Sense Death, Sense Undead,
Common Divine Magic:
Sorcery: Banish Ghost, Consecrate Grave, Handle Corpse Safely, Ignore Killing Magics, Make Dry Bone Medallion, Mystic Vision, Preserve Solemnity of Burial Rite, Rest in Eternity, Smite Grave Robber,
Associate Cults:

Selven Hara


Description: She was a merchant who heard the teachings of Etyries and founded the Ibex Moon Society, becoming its patron goddess on her death.
Skills: Find Shelter, Run,
Spirit Magic: Detect Enemies,
Common Divine Magic:
Divine Magic: Be Understood by Anyone, Calm Strangers, Escape Safely (Automatically succeed at a single final action during any contest in which the character has used his Travel Safely affinity, even if he normally would not be allowed a final action.),
Associate Cults:

Seven Mothers (HW, ILH1)


Description:
Skills: Endure Humiliation, Endure Pain, Sedenyic Philosophy,
Spirit Magic: Mindspeech,
Common Divine Magic:
Divine Magic: Expose Prejudice, Heal Us, Include Them, Make Charm (Drive Temporarily Insane, Read Anything, Resist Fear, See In Dark, See Through Our Eyes, Selflessness, Stop Attacker Unharmed, Understand the Mad), Unification Ceremony,

Shargash the Destoyer (ILH1)


Description: The God of War, Yelm's most violent Son, god of Alkoth
Skills: Dance, Mace Attack/Parry, Play Drums, Shargash Lore, Shield Parry,
Spirit Magic: Bludgeon, Fanaticism, Fireblade, Soul Sight, Strength,
Common Divine Magic: All
Divine Magic: Berserker, Create Fissure, Crush, Disrupt Enemy Line, Fiery Aura, Lightning, Raise Wind, Shield Help, Smash Many at Once, Thunderbolt,

Shelbaris the Questor (LP)


Description: Shelbaris was the eldest daughter of Pavis and the most mysterious. Most people do not know that she can still be worshipped, for her worship is a secret known only to the Architects and Wardens of Pavis. She is worshipped by the Principal Architects, a Pavic secret society.
Skills: Chant, Dance, Lore of the Wyrms, Mythology of the Green Age,
Spirit Magic: Heal,
Common Divine Magic:
Divine Magic: City Harmony, Command Gnome, Dance Beyond, Enchant Copper, Heroform Shelbaris, Summon Gnome,

Sisters of Mercy (ST)


Description: Chalana Arroy's daughters, adopted or otherwise, Malamse, Oronio and Amprefesne are the three Holy Sisters most often invoked.
Common Divine Magic:
Divine Magic: Command Healing Spirit, Command Nehaling, Dismiss Disease Spirit, Heal Constitution, Heal Strength, Resurrection, Summon Nehaling,
Associate Cults: Each of the sisters controls a family of Nehaling (healing spirits) which worshippers summon to combat a particular injury of illness. Malamse's spirits combat injuries of the body, Oronio's heal injuries of the mind and Amprefesne controls spirits that combat illness.

Skovara and Skovari the Entertainers (ST,TR)


Description: Rescued by Donandar in the Darkness, they are the gods of entertainers and minstrels.
Skills: Craft Puppet, Dance, Sing,
Spirit Magic: Make Children Laugh, Make Music Without Instrument, Puppet Reality,
Common Divine Magic:
Divine Magic: Attract Attention, Entertain Audience, Evoke (Emotion),

Solandor the Scavenger (LP)


Description: He was originally a thief but became a hunter and scavenger. He was asked to assist the hunters in surviving within their ruins and his worship continued throughout the troll occupations.
Skills: Climb, Know Old City Animals, Throw Rock,
Spirit Magic: Squeeze,
Common Divine Magic:
Divine Magic: Berserker, Blend Into Stone, Reach Home, Run Over Broken Ground,

Sorgoth Kor, The Barren Earth (WS)


Description: She is the taker of the Earth Gift and goddess of vengeance.
Skills: Close Combat (Fists), Prepare Sacrifice,
Common Divine Magic:
Divine Magic: Blast Earth, Cause Disease, Kill (Animal), Make Man Impotent, Return Curse to Sender, Seal Wound, Wither Plant,

Starkval the Weaponthane (TR)


Description: Starkval is the leader of the Fyrd and defender of the clan. He was rewarded by Orlanth and Elmal for his actions and carries many magical weapons. He is a full-time weaponthane and is worshipped by soldiers and weaponthanes.
Skills: Ambush,
Common Divine Magic:
Divine Magic: Command Fyrdman, Fight Giants, Fight Mostali, Fight Uz, Lead Fyrd, Muster Fyrd, Rally Fyrd, Spear Help, Turn Blow,


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Tarena the Blue Woman (ST)


Description: The Blue Woman, also known as Tarhelera and Urotha, possibly the mother of Vanganth. She is the mother of many cloud spirits including the Tarenings (Cloud Hawks), Tolings (Cloud Cats) and Urothings (Cloud Sheep).
Skills: Identify Cloud Entity,
Common Divine Magic:
Divine Magic: Become Cloud, Bring Clouds Down to Earth, Command Cloud Daimon, Command Cloud Spirit, See Through Clouds, Summon Cloud Daimon, Transform Cloud Daimon,

Tatouth the Scout (TR)


Description: He is the son of Destor and was part of the Discovery Band. He is worshipped by scouts and adventurers.
Skills: Track,
Spirit Magic: Farsee, Jumping,
Common Divine Magic:
Divine Magic: Commune With the Lady, Fall Softly, Find Path, Tatouth's Promise,

Thandros the Negotiator (LP)


Description: Thandros was a fourth son of Issaries, worshipped during the times of the EWF. He was worshipped by those merchants interested in brokering peace between different peoples. Several worshippers of Thandros were based in Old Pavis after its founding and one of the Daughters of Pavis is always an initiate of Thandros. Pavis is said to have worshipped Thandros, as perhaps was Sartar.
Skills: Bargain, Mapping, Pack Goods, Speak Tradetalk,
Common Divine Magic:
Divine Magic: Assess Motivations, Bargain Wisely, Communicate, Encourage Trust, Hand of Friendship, Sense Deception,
Associate Cults:

The Getenak Tradition (LP)


Description: The people of Mani's Clan in the Rubble honour a very old deity, a son of Genert, hidden by Asrelia in the Darkness and awakened by Mani himself. Getenak holds the secrets of the Green Age and the secrets of the Hidden Fields, parts of Prax that were not as badly damaged by Chaos as the rest of the land. Mani's Clan can use Genetak's powers in the Rubble and anywhere in Prax, although many of the other Oasis Folk can only access part of his powers and then only near their Oases. The Mani's Clan worship consists of a mixture of Zebra worship, Green Age worship, Hero worship and Spirit Cults and the following tradition represents commonly available spells and skills.
Common Divine Magic:

Earth Spirits Helper Practice (The Getenak Tradition) (LP)


Description:
Spirit Magic: Endurance, Strength, Vigour,
Common Divine Magic:
Divine Magic: Cold, Comand Earth Animal, Command Earth Spirit, Crack, Heal Strength, Heat, Insects, Protect Crops From (Birds, Storms),

Getenak Helper Practice (The Getenak Tradition) (LP)


Description:
Common Divine Magic:
Divine Magic: Create Hidden Field, Peace,

Green Age Spirits Helper Practice (The Getenak Tradition) (LP)


Description:
Spirit Magic: Second Sight, Shimmer, Slow,
Common Divine Magic:
Divine Magic: Attune to Hidden Field, Blend Into Rock, Blend Into Vegetation, but does not change fingers into tools), but for all enemies), Confuse Enemy (As Defend Against Chaos, Heal Wound, Hear Rock's Thoughts, Peace, Regenerate Limb, Resemble Animal, Shape Rock (As Flintnail's Mould Rock, Speak With Animals, Speak With Plants,

Plant Spirits Helper Practice (The Getenak Tradition) (LP)


Description:
Skills: Silence,
Spirit Magic: Heal Plant,
Common Divine Magic:
Divine Magic: Accelerate Growth, Blend Into Nature, Crack, Fertilise, Pass Message Via Plants, Sense Health of Plants, Sprout Seeds, Take Moisture From Soil, Tanglethicket,

River Spirit Helper Practice (The Getenak Tradition) (LP)


Description:
Skills: Hide In Water, Swim Quietly,
Spirit Magic: Extinguish, Mobility,
Common Divine Magic:
Divine Magic: Breathe Water, Hasten Boat, Purify Water, Waterwalking,

Zebra Spirits Helper Practice (The Getenak Tradition) (LP)


Description:
Spirit Magic: Endurance, Jumping, Mobility, Strength, Virility,
Common Divine Magic:

The Grey Ones (ST)


Description:
Skills: Draw Accurately, Illustrate Text, Mapping, Memorise Details,
Spirit Magic: Dry Ink,
Common Divine Magic:
Divine Magic: Copy Text, Find the Way,

Tholm The Descender Hawk (ILH1)


Description: Son of Vrimak, Tholm acts as the intermediary between mortals and Vrimak. He is a father of many predatory birds, and is the Lord of Snow Hawks and God of Falconry in particular. He is mainly worshipped in Rinliddi but is known in other Solar areas.
Skills: Breed Bird of Prey, Endure Cold, Falconry, Know Rinliddi Law, Navigate by Stars, Scan, Tholm Lore, Train Bird of Prey,
Spirit Magic: Detect Magic, Farsee, Soul Sight,
Common Divine Magic: All
Divine Magic: Become Hawk, Bird's Eye View, Command Bird, Know What is Just, Magisterial Authority, Release Inner Fire, Reveal With Sun Ray, Smite Guilty, Speak With Bird, Spot Sinner, Swooping Arrow Flight,

Tol, Cloud Yinkin (ST)


Description: Tol is an aspect of Yinkin, first seen when Yinkin seduced Tarhelera and fathered three litters of cloud cats with her. He fought the Serpent Brotherhood, Telmor and Mralot.
Skills: Sense Hsunchen,
Common Divine Magic:
Divine Magic: Berserker, Endure Wound, Hide From Spirits, Hurt Spirits,

Torkal the Miner (WS)


Description: God of miners, Torkal was the son of Asella and Gustbran, whom Asella showed how to find the treasures of her grandmother Asrelia.
Skills: Smelt Ore, Tireless,
Common Divine Magic: All
Divine Magic: Break Through Rock, Darksee, Evade Earth Daimone, Find Metal, Find Mineral, Find Right Path, Go Without Air, Propitiate Earth, Shore Up Tunnel, Unblock Way,

Torvald the Alchemist (ST)


Description: Torvald rescued some of Lhankor Mhy's most secret scrolls, those containing the use of sorcery.
Skills: Alchemy, Create Portal of Power, Distill Ingredients, Read (Grimoire Code), Symbolic Sight,
Common Divine Magic: Create Talisman
Associate Cults:

Ty Kora Tek


Description:
Skills: Genealogy, Ghost Lore, Prepare Corpse, Sense Ghost,
Spirit Magic: Second Sight, Spirit Shield,
Common Divine Magic:
Divine Magic: Bless Grave, Call Lost Souls, Free Ghost, Handle Corpse Safely, Open Way Ritual, Preserve Object From Damage, Protect Secret From Discovery, Speak to Ghosts,
Associate Cults: Asrelia grants Stop Thief


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Uralda the Cow Mother


Description:
Common Divine Magic:
Divine Magic: Bless Bull, Bless Calf, Bless Cow, Bless Herd, Calm Cattle, Increase Milk,

Uroth the Blue Ram (ST)


Description: The primary form taken by Heler the Shapechanger. He leapt from mountaintop to mountaintop in the Darkness, after each leap he tupped the mountain goddess and fathered clouds, sheep or other creatures.
Skills: Charge, Endure Cold, Leaping, Seduction, Spear Attack/Parry,
Common Divine Magic:
Divine Magic: Batter Foe, Bless Ram, Call Ram Cloud, Call Thunder, Climb Anywhere, Great Leap, Lead Followers, Overcome Magical Barrier,

Urox the Storm Bull


Description:
Skills: Close Combat (Greatsword, Great Axe, Ignore Pain, Maul, Sense Chaos, Tough, Two Weapons),
Spirit Magic: Fight Whilst Dying, Scouring Wind Blast,
Common Divine Magic: All
Divine Magic: Berserker, Call Dust Storm, Command Wild Umbroli, Defend Against Chaos, Face Chaos, Great Blow, Ignore Wounds, Smash Chaos Foe, Strength of Desparation, Urox' Wapentake (Allows them to integrate Spirits from Eternal Battle as if they were animists), Wind Slicing Blade,

UrruYoo The Hunter (ILH1)


Description: The hunter of the Moon Bear, he is worshipped in Syllia and is thought by some to be a form of Odayla
Skills: Endure Cold, Endure Pain, Fishing, Hunting, Move Quietly, Remain Motionless, Sense Otherworldly Presence, Sprint,
Spirit Magic: Bear's Hide, Bludgeon, Dispel Magic, Mask Scent, Mobility, Soul Sight,
Common Divine Magic: All
Divine Magic: Bear's Strength, Draw Beast, Great Snarl, Identify Scent, Quick Slash, Speak With Otherworldly Beings, Terrify Prey,

Urvairinus (HW)


Description: He was one of the greatest emperors of the Gods Age. He invented war, soldiery, armies and military discipline. He is the Divine General and organised the first Dara Happan regiments. He is worshipped by high level officers in the Dara Happan army.
Skills: Calculate Food, Count Army, Hoplite Fighting, Unit Traditions,
Spirit Magic: Befuddle, Demoralise, Send Battefield Command, Spit Down Wind,
Common Divine Magic: All
Divine Magic: Command Soldiers, Convince (Locals), Courage, Hurt Troll, March In Step, Several Strike As One, Shout Away the Dead,


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Valind, God of Winter (ST)


Description: God of Winter, son of Vadrus, one of the Thunder Brothers, god of raiders and warriors.
Skills: Close Combat (Spear and Shield, Predict Storm, Ranged Combat (Javelin), Sword and Shield), Tough,
Spirit Magic: Freezing Breath,
Common Divine Magic:
Divine Magic: Blizzard, Cloud Call, Command Hollri, Command North Wind Umbroli, Crack Metal, Icy Spear, Increase Wind, Run Over (Snow and Ice), Shatter Tree, Speak to Hrimthur, Survive Winter, Wind Warp,
Associate Cults: Gagarth grants Howl Like the Wind

Vanganth the Flyer (TR)


Description: He is the god of flying who taught people how to fly using
Skills: Discern Air Currents, Fight While Flying, Throw Sword,
Spirit Magic: Fly Fast, Reverse Direction in Midair,
Common Divine Magic:
Divine Magic: Attack With Windblast, Avoid Lightning, Avoid Storms, Cutting Wind Blast, Dive from Above, Flight, Fly Against the Wind, Force Flyer to Ground, Into Middle Air, Leap With Wind,

Varanorlanth, Orlanth the Wild (TR)


Description: When Orlanth set out to explore the world he called himself Varanorlanth. He invented the Discovery Band and woad. He is worshipped by those who love the wilds.
Skills: Avoid Enemies, Craft Tools, Find Edible Food, Find Potable Water, Fist Attack, Grapple, Kick Attack, Wilderness Survival,
Common Divine Magic:

Vella the Matchmaker (TR)


Description: She is the matchmaker, known for her wisdom and her ability to find a good match.
Skills: Negotiate Marriage,
Spirit Magic: Calm Ardour,
Common Divine Magic:
Divine Magic: Ask Ancestors for Blessing, Bless (Courtship), Reconcile Parents,

Verenemars (WS)


Description: He ruled Saird during the Imperial Age, he received Saird as his share of the inheritance of Saranesh, his father. He founded a dynasty and was a famous dragon fighter.
Common Divine Magic:
Divine Magic: Crush Dragon, Justice of the Heart,
Associate Cults:

Vinga (ST)


Description: Daughter of Orlanth and Ernalda, she is the warrior goddess of women.
Skills: Boast, Fyrd Combat, Run, Sense Change in Weather, Spear Attack/Parry, Throw Javelin, Track, Wilderness Survival,
Spirit Magic: Mile Javelin Throw, Mobility,
Common Divine Magic: All
Divine Magic: Deadly Spear Throw, Fight Against Rapist, Fight Against Uz, Leap over Water, Leaping Shield, Run Over Snow, Run Over Treetops, Spear Help,

Vinga the Avenger (ST)


Description: She is the Vengeance Aspect of Vinga. She is worshipped by those who have been wronged themselves or who are avenging family members or friends who have been wronged.
Spirit Magic: Bladesharp, Fanaticism,
Common Divine Magic: All
Divine Magic: Follow Me, Last Ditch Effort, Surprise Yourself, There is Always a Way, Truesword,
Associate Cults:

Vinga the Spearwoman (ST)


Description: This is the Aspect of Vinga that defends the stead from enemies.
Spirit Magic: Heal, Ignite,
Common Divine Magic: All
Divine Magic: Defend the Helpless, Find Lost Child, Restore Morale, Shield Non-Combatant,

Vingkot Champion (TR)


Description: Vingkot lead his people against the Uz during the Darkness so that the battles destroyed the Uz lands not his own. He defeated the Uz one by one and was feared by them. He is worshipped by those who fight trolls.
Skills: Know Troll Tactics, Sense Ambush,
Common Divine Magic:
Divine Magic: Break Bludgeons, Bright Spear, Command Followers, Cripple Troll, Darksee, Enchant Iron, Nightjumping, Scatter Shadows,

Vingkot the High King (TR)


Description: Vingkot is the greatest son of Orlanth, first king of the Vingkotlings, but when Orlanth left he was elected High King of all the Storm Tribe. Valind disputed his right and he drove off the Winter King far to the north. He is worshipped by Kings, High Kings and members of their Rings, all members of his cult are invited by the Rings, nobody is born to the cult or joins in any other way.
Skills: Intimidate,
Common Divine Magic:
Divine Magic: Command Followers, Create Ring, Defend (Kingdom), Find Compromise, Invoke Wyter, Lead Warriors, Rally People, Storm Voice, Summon Followers,

Vingkot Victorious (TR)


Description: Vingkot was Orlanth's son and fought against many enemies. One of those was the Dara Happans who came to avenge Yelm's death. Vingkot fell upon them like a mighty storm. He is worshipped when fighting the people of Dara Happa and their hoplites.
Skills: Ambush, Close Combat (Spear and Shield Fighting), Know Dara Happan Tactics,
Common Divine Magic:
Divine Magic: Block Sun, Blunt Spear, Break Shield, Command Followers, Disrupt Enemy Line, Raise Courage, Reaching Storm, Resist Solar Magic, Shout of Victory,

Vogarth the Strong Man (ST)


Description: A Silver Age Hero, Vogarth was the strongest and dumbest man in the world. He performed 12 deeds to become a Silver King, a husband protector of Queen Merngala.
Spirit Magic: Strength,
Common Divine Magic: 1 point spells
Divine Magic: Heroform (Vogarth),

Vorela the Animal Healer (TR)


Description: When Esrola died all the plants died with her and the people lived off the animals. When they started to die, many were brought to Vorela who healed them.
Spirit Magic: Banish Ticks and Fleas, Suck Poison,
Common Divine Magic: All
Divine Magic: Cure Animal Disease, Cure Bullsitch Infection, Heal Herd, Speak With Domestic Beast,

Voriof the Shepherd (ST)


Description: The son of Orlanth and Ernalda, although possible Orlanth and Helera or Heler and Ernalda. He is the shepherd and all Heortling boys begin in the cult of Voriof before becoming part of the Orlanth cult.
Skills: Sense Predators,
Common Divine Magic: All 1 point spells
Divine Magic: Bless (Lamb), Command Ram, Defend Flock, Find Sheep, Go Without Sleep, See Through Mists, See Through Rain,

Votenevra the Earth Healer (TR)


Description: This is the Aspect of Ernalda concerned with healing the earth. She has no husband and is sometimes said to be an aspect of Voria.
Skills: Know Earth's Needs, Sense Illness in Earth,
Common Divine Magic: All
Divine Magic: Appease Sinkhole, Close Hole, Divert Flood, Healing Sleep, Melt Frost, Prevent Dying, Support Plant Against Wind,


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Yan Starcere (ST)


Description: He was a wandering Hero in the Dawn Age who protected the people from monsters.
Spirit Magic: Parry ,
Common Divine Magic:

Yanafal Tarnils (HW)


Description: One of the Seven Mothers, Yanafal Tarnils is the Lunar War God, the bodyguard of the Red Goddess. He is the god of the Lunar soldiers and especially the Lunar regiments.
Skills: Orate, Read Enemy, Tactics,
Spirit Magic: Bladesharp, Demoralise,
Common Divine Magic: All
Divine Magic: Awaken Vexilla, Berserker, Block Magic Scouts, Combat Attack, Coordinate Forces, Coordinate Magic, Destroy Enemy Morale, Enchant Iron, Enchant Silver, Morale, Raise Courage, Self Resurrection, Stand Against Many, True Scimitar, Truespear, Voice of Command,
Associate Cults: Irrippi Ontor grants Strike Spirit

Yarandos the Charger King (WS)


Description: Yarandos is the founder of the nation of Tarsh and the founder of the first Tarshite dynasty. He stole the horse Glad Leaper and his household rode Goldeneye horses.
Skills: Know Horses, Mounted Combat, Riding,
Common Divine Magic:
Divine Magic: Exploit Enemy's Weaknesses,
Subcults: Stallion King grants the Spirit Magic spells of Endurance, Jumping, Mobility, Strength and Virility

Yavor Lightning (TR)


Description: Yavor was a great warrior of the Fire Tribe, he was defeated by Orlanth and restored by Elmal.
Spirit Magic: Dodge Thrown Weapon,
Common Divine Magic: All 1 point spells
Divine Magic: Ball Lightning, Blinding Flash, Lightning, Lightning Fast Strike, Ride Lightning, Shatter Tree,

Ygg of Threestep


Description: Ygg is the son of Valind Vadrusson, he is the Ocean Storm and was raised on his father's Glacier. He went with his followers when his father was defeated and they lived on their bleak islands until Ygg sent Dormal to free them. Now they are pirates, sailing the waters in service of their god.
Skills: Endure Cold, Ignore Snow and Ice, Tough,
Common Divine Magic: All
Divine Magic: Freeze Triolini, Pivot Ship, Resist Cold, Sail Through Ice, Shipspeed, Stormsailing,
Associate Cults: Dormal grants Open Seas

Yinkin (ST)


Description: Yinkin is the brother of Orlanth, son of Kero Fin and Fralar, King of Carnivores. He is the god of Alynxes, hunting and lovers.
Skills: Bite Attack, Claw Attack, Climb, Dodge, Flirt, Jump, Light Sleeper, Listen, Seduce,
Spirit Magic: Glamour, Silence, Sleep Anywhere, Squeeze,
Common Divine Magic:
Divine Magic: Become Alynx, Cat's Leap, Feel No Guilt, Grow Claws, Identify Scent, Land Safely, Paralysing Bite,

Yu-Kargzant Tradition (HW)


Description: Yu-Kargzant is the source of fire, action, morality and life, he is the Great Horse who gallops across the Sky, visible as the Sun. He is served by a host of others.
Skills: Appear Terrifying in Battle, Tradition Knowledge,
Common Divine Magic:
Divine Magic: Catseye, Cloudchaser, Polestar Spirits,

Ancestor Spirits Helper Practice (Yu-Kargzant Tradition) (HW)


Description:
Common Divine Magic:
Divine Magic: Heroform (Clan Ancestor),

Fire Spirits Helper Practice (Yu-Kargzant Tradition) (HW)


Description:
Spirit Magic: Fireblade, Light,
Common Divine Magic:
Divine Magic: Blinding Flash, Summon Salamander,

Stallion Spirits Helper Practice (Yu-Kargzant Tradition) (HW)


Description:
Spirit Magic: Endurance, Jumping, Mobility, Strength, Virility,
Common Divine Magic:

Yuhurol the Golden Ram (ST)


Description: The son of Heler and Esrola, the child of their Year-Marriage. When Orlanth rescued Heler from Aroka, he returned to Esrola as a Golden Ram and their rains fell as Yuhorol. Evil gods captured him in the Darkness and Orlanth freed him as part of the Lightbringers Quest.
Skills: Brew Healing Potion, Treat Poison,
Spirit Magic: Wash Away Blood,
Common Divine Magic:
Divine Magic: Call Cleansing Rain, Call Soothing Rain, Cleanse Ill Health, Create Healing Rainwater, Invigorate,


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Total Cults: 235

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