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Last modified: 15 October 1997.
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  Simon E. Phipp(Geo Cities)
  Simon E. Phipp(Work - Birmingham)

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# Future Additions

I am trying to update and add to the Web Pages under my RuneQuest/Glorantha Page.

As I am currently working in Moscow, I do not have the time to add as many things as I would like. However, when I get the chance, I will add whatever I have ready. Having said that, I have already added in the last two weeks more than I had added in the previous year, so things are looking good.

The following are projects/articles/whatever which I am intending to put on the Web in the near future.

## Dorastor Campaign

This will include write-ups of the areas in Dorastor which I detailed during my Dorastor Campaign. This was written before Dorastor came out, so does not tie in completely. There may be some things which people will find useful.

Slimestone | The Great Gorp and Its followers
Neverdead | The Giant King and the Zombie City
Tower of Lead | An ancient Vivamorti Temple/Castle
Ragnaglar's Breath | The Storms of Dorastor
Feather | Lost Storm
Arkat's Last Tower | Shadowmages and Dark Cults
Ralzakark | The Good Emperor
Fort Wrath | Holiday Glorantha

As you can see, I have added half of what I had intended, although I have also added a fair number of extra things about Dorastor. Neverdead will take some time to complete, I haven't even thought about the Tower of Lead or Arkat's Last Tower as yet so they may not be added for a good while, after all I am getting a bit bored of Dorastor and may give it a rest for a while.

## How to Do It

Run a high level campaign, that is.

As I have run a high-level campaign relatively successfully, some people seem to think I am some kind of expert (me - ha!). Therefore, I will be putting down my thoughts and ideas on how to run a high level campaign for other people to look at and laugh at.

Topics included may be
  What is a High-Level Campaign
  What is the difference between High and Low Level Campaigns
  Changes in the rules
  Getting away from Killing Things
  Using Heroes and Demigods
  How to keep people interested
  Keeping everyone happy
  Using Fluorescent Arrows
  Playing with paranoid maniacs
  How to smile when your best NPC Hydra is killed with a dagger
  Avoiding "When Suddenly"
  Player Control of Events
  HeroQuesting for Fun

## Bad Orlanth

The Quests which normal Orlanthi will not do, but which exist in the culture. Quests of Vadrus, Gagarth, Orlanth Kinslayer, Orlanth Despoiler and Orlanth the Thief. Still planned but I may need to go back to Ireland to get some source material for inspiration, so this may appear early in 1998.

## Griselda and the Big Troll

In answer to my players' continual complaints about how annoying the Griselda stories are, I decided to include this story - it shows what would happen if the famous adventuress Griselda actually met somebody dangerous, rather then rag-tag adventurers from Pavis.

I actually have this inside my head struggling to get out. However, it is struggling with the forces of Dorastor at the moment and we all know who is stronger - Griselda or the Forces of Chaos (Hint - it does not have red hair and a squeaky voice).

## The Temple of Knowledge

A scenario setting based around a Lhankor Mhy Temple on the borders of a chaos nest - I set it in Bilini originally, but it could equally well be sited near Snakepipe Hollow or the Footprint. The setting will include NPC characteristics, scenario hooks and so on and a full scenario for medium to high level PCs, but adaptable for low-level PCs. It took my players a couple of sessions to sort out, but they only managed to muddle their way through it with very little combat, so it could well work for any level.

It could also take months to prepare. This has always been on my "Futures" list and probably always will. I need to flesh out in my mind first how I want it to look and feel. I will probably start it off as a resource - Temple of Knowldege for use in Campaigns. Then I will add the background, then the meaty fiddly bits. That sounds good to me. Unfortunately, Lhankor Mhy types are not reknowned for their queue-jumping abilities so they will have to wait a long time.

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