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# Part of Simon Phipp's RuneQuest/Glorantha Site

Glorantha is Copyright Issaries Inc, RuneQuest is Copyright Hasbro Inc
Glorantha is a Fantasy world setting and RuneQuest is a Fantasy Game.
All articles on this web site are game rules or background to the Fantasy setting and are not intended to be taken in any other way.

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Simon E. Phipp

Copyright (c) 2000 Simon E.Phipp
Last Updated On 1 May 2000

# Halim - The False Wind

In my Dorastor campaign, one of the NPCs who figured heavily for a while was an Orlanthi called Halim. He was a member of the Bilini Court and often ventured into Dorastor to kill Chaos. At one time, he married King Bolthor's daughter and was on the way to becoming king of Bilini. However, Halim had a secret - he was an Ogre HeroQuestor dedicated to bringing down the Orlanth cult. He was an accomplished HeroQuestor and was intent on gaining Storm powers himself so that he could convince anyone that he was a good Orlanthi.

The following is a short description of his statistics as I used them in my campaign. They are fairly complete, but do not include all skills - I never cared what his Sneak skill was as he never used it near the players, for instance.

## Halim - The False Wind Ogre Male, Talon of Cacodemon, Wind Lord of Orlanth
STR 24 | CON 24 | SIZ 18 | INT 18 | POW 14 | DEX 26 | APP 21
Move 3 | Fatigue 48 | DEX SR 1 | Magic Points 14 | Hit Points 42 |
HP 42
FP 48
Weapon | SR | Attack % | Damage | Parry % | AP
Greatsword | 3 | 340% | 2D8 + 2D6 | 310% | 27
Bastard Sword | 4 | 290% | 1D10 + 1 + 2D6 | 190% | 27
Hoplite Shield | 5 | 190% | 1D6 + 2D6 | 300% | 41
Composite Bow | 1 | 250% | 1D8 + 1 |  |
Thrown Knife | 1 | 280% | 1D4 + 2D3 |  |
Location | Melee | Missile | AP/HP
Head | 19-20 | 20 | 20/28
Left Arm | 16-18 | 18-19 | 20/11
Right Arm | 13-15 | 16-17 | 20/11
Chest | 12 | 11-15 | 20/34
Abdomen | 09-11 | 07-10 | 20/28
Left Leg | 05-08 | 04-06 | 20/14
Right Leg | 01-04 | 01-03 | 20/14
## Spirit Magic
Location | INT/POW | Spells | Linked Spirits
Self | INT 18 POW 14 | Demoralise, Befuddle, Fanaticism, Heal 8, Repair 5
Magic Spirit 1 | INT 10 POW 20 | Bladesharp 8,Heal 2 | POW Spirits 16, 12, 14
Magic Spirit 2 | INT 8 POW 18 | Multimissile 8 | POW Spirits 12, 12
Magic Spirit 3 | INT 12 POW 22 | Protection 8 | POW Spirits 14, 14
Magic Spirit 4 | INT 10 POW 16 | Strength 5, Vigour 5 | POW Spirits 10, 10,10
Magic Spirit 5 | INT 11 POW 18 | Heal 8, Endurance 3 | POW Spirits 15, 15, 20
Magic Spirit 6 | INT 8 POW 12 | Countermagic 8 | POW Spirits 12, 12, 12
Intellect Spirit 1 | INT8 POW 19 | Dispel Magic 8 |

## Divine Magic

Cacodemon: | Worship Cacodemon 33, Sanctify 3, Extension 10, Detection Blank 15, False Form 5, Vomit Acid 3
Orlanth: | Worship Orlanth, Shield 12, Lightning 10, Command Sylph 6, Flight 12, Teleport 2, Great Parry 2, Wind Words, Analyse Magic 2

## Skills

Act 143%, Orate 112%, Fast Talk 120%, Play Lyre 111%, Play Flute 92%, Sing 112%, Dance 98%
Hide 140%, Sneak 138%, Climb 120%, Jump 92%, Scan 103%, Search 87%

## HeroQuests Known

Shield of Arran, Arming Orlanth, Slaying of Aroka, Courting Ernalda, Seduce Innocents

## Chaos Features

+ 8 point skin armour
Moves Silently - his sneak skill is powered (always one level better than rolled)
Incredibly fertile - any sexual encounter produces offspring on a roll of POWx5%

## Notes

1. Halim has a permanent False Form spell, gained through HeroQuest, that prevents people from realising he is an Ogre
2. His abdomen, chest and head are heavily enchanted for extra hit points
3. He has several spirits bound into tattoos, the magic spirits are linked to POW spirits that supply the magic spirits with Magic Points, although Halim can use them at a pinch.
4. Halim is illuminated but very careful about what he does

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