This page hosted by

Get your own Free Home Page

This Page Visited Times

# Part of Simon Phipp's RuneQuest/Glorantha Site

Glorantha is Copyright Issaries Inc, RuneQuest is Copyright Hasbro Inc
Glorantha is a Fantasy world setting and RuneQuest is a Fantasy Game.
All articles on this web site are game rules or background to the Fantasy setting and are not intended to be taken in any other way.

Back to Home page

Send comments and/or criticism to
Simon E. Phipp

Copyright (c) 2000 Simon E.Phipp
Last Updated On 1 May 2000

# Seven Hills Fiend

Some of the Cacodemon Temples have permanently summoned Fiends as Temple Guardians. This Fiend is the Guardian of the Cacodemon Temple in the Seven Hills. He is a fairly average fiend, but is well-equipped with armour and magic, an advantage that most fiends do not have. He also can Vomit Acid several times a day without cost. I play that Fiends can heroically cast the Vomit Acid spell as a special ability costing 3 personal magic points each time this is used, so the extra uses are useful but not devastating.Good for wiping the shine off a new suit of iron armour, though.

## Seven Hills Fiend Fiend, Incarnation of cacodemon and Guardian of Seven Hills Cacodemon Temple
STR 50 | CON 30 | SIZ 50 | INT 13 | POW 40 | DEX 24
Move 10 | Fatigue 80 | DEX SR 1 | Magic Points 40 | Hit Points 40 |
HP 40
FP 80
Weapon | SR | Attack % | Damage | Parry % | AP
R.Claw | 4 | 180% | 1D6 + 5D6 + Poison POT 30 | 100% | 10
L.Claw | 4 | 180% | 1D6 + 5D6 + Poison POT 30 | 100% | 10
Bite | 4 | 120% | 3D10 + Poison POT 30 |  |
Kick | 7 | 120% | 2D6 + 5D6 |  |
Tail | 7 | 145% | 1D10 + 5D6 | 80% | 10
Wing Buffet | 7 | 120% | 2D10 |  |
Location | Melee | Missile | AP/HP
Head | 19-20 | 20 | 25/13
Left Arm | 17-18 | 19 | 16/10
Right Arm | 15-16 | 18 | 16/10
Left Wing | 13-14 | 16-17 | 16/10
Right Wing | 11-12 | 14-15 | 16/10
Chest | 10 | 10-13 | 31/16
Abdomen | 07-09 | 06-09 | 31/13
Tail | 05-06 | 06 | 16/13
Left Leg | 03-04 | 03-04 | 31/13
| Right Leg | 01-02 | 01-02 | 31/13

## Spirit Magic

Self | INT 13 POW 40 | Heal 6, Ironhand 4, Fanaticism
Magic Spirit 1INT 6 POW 18 | Protection 6
Magic Spirit 2INT 8 POW 20 | Heal 8

## Chaos Features

1. +6 AP Skin
2. Move 10
3. Absorbs spells up to 5 points
4. Reflects 6 point spells
5. Spits Poison 3/day POT = CON (30)
6. Vomit Acid 3/day POT=POW (40)
7. Appears Confusing 30% Shimmer Effect
8. Regenerate 6 points per round in each location

## Notes

1. The Fiend is supplied with well-made armour and wears overlapping chain and plate on legs, abdomen, chest and arms and chain and cuirboilli on the head.
2. When defending the Temple, the Fiend uses Ironhand, protection and fanaticism, trying to overwhelm one opponent per round and relying on his armour and regeneration to absorb damage. When outside the temple, he is more cautious and prefers to parry rather than take the risk of being slain and having to be resummoned.
3. Although the rules say that fiends have Blade Venom on their claws, I never use Blade venom (because I think it is too powerful) and have substituted systemic poison

[End]