Slamark, Envoy of Ralzakark
Broo, Shaman of Thed, Mallia and Ralzakark.Envoy of Ralzakark
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| STR 30 | CON 40 | SIZ 30 | INT 20 | POW 20 | DEX 30 | APP 1 |
| Move 2 |
Fatigue 70 |
DEX SR 1 |
Magic Points 20 |
Hit Points 70 |
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| Weapon | SR | Attack % | Damage | Parry % | AP |
| Greatsword | 2 | 240% | 2D8 + 2D6* | 160% | 20 |
| Butt | 4 | 200% | 1D6 + 2D6 | | |
| Spirit Claws | 1 | POWx5%(300%) | 2D6 + 2D6 + POW(60) | | |
| * Greatsword Impales |
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| Location | Melee | Missile | AP/HP |
| Head | 19-20 | 20 | 25/23 |
| Left Arm | 16-18 | 18-19 | 22/18 |
| Right Arm | 13-15 | 16-17 | 22/18 |
| Chest | 12 | 11-15 | 22/28 |
| Abdomen | 09-11 | 07-10 | 22/23 |
| Left Leg | 05-08 | 04-06 | 22/23 |
Right Leg | 01-04 | 01-03 | 22/23 |
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Spirit Magic
| Location | INT/POW | Spells | Linked Spirits |
| Slamark | INT 20 POW 20 (60) | Sneeze, Spirit Screen 10, Heal 8 | |
| Fetch | INT 16 POW 40 | Countermagic 10, Repair 6 | |
| Allied Spirit | INT 14 POW 20 | Fanaticism, Demoralise, Endurance 8, Slow 3 | |
| Magic Spirit 1 | INT 20 POW 40 | Ironhand 20 | |
| Magic Spirit 2 | INT 20 POW 40 | Protection 20 | |
| Magic Spirit 3 | INT 6 POW 18 | Bladesharp 6 | |
| Magic Spirit 4 | INT 10 POW 20 | Heal 10 | POW Spirits 20, 10, 10, 10 |
| Magic Spirit 5 | INT 8 POW 16 | Mobility 8 | |
| Magic Spirit 6 | INT 6 POW 24 | Endurance 6 | |
| Magic Spirit 7 | INT 25 POW 50 | Teleport 112% (Matrix Teleport 10 Range 10, auto on death to Fort Wrath) | POW Spirits 10, 20, 10 |
| POW Spirits POW 10, 15, 10, 10, 20, 10, 15 |
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Divine Magic
Sanctify (Thed), Sanctify (Mallia), Mindlink 4, Spirit Block 20, Worship Thed, Chaos Spawn 3, Rebirth of Chaos 2, Reverse Chaos 5, Worship Mallia, Cause Shakes 4, Cause Creeping Chills 4, Cause Brain Fever 6, Cause Soul Waste 4, Command Disease Spirit 3, Bind Disease Spirit, Command Broo, Command Ogre 4, Command Jack o'Bear, Command Gorp 2, Cause Wasting Disease 4
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Fetch
INT 16 POW 40, takes form of an erect phallus. Currently contains a Ghost INT 3 POW 40
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Diseases Carried
Soul Waste, Creeping Chills, Shakes, Brain Fever, Withers, Blotches
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Skills
Dodge 160%, Sneak 150% (+50%), Scan 150%, Search 120%, Jump 160%, Sense Troll 90%, Orate 111%, Hide 180%, Listen 190%, Throw 100%
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Languages (Speak/Read + Write)
Chaosspeech 110%/100%, Broo 90%/90%, Tradetalk 103%/92%, Lunar 90%/90%, Draconic 25%, Darktongue 30%, Stormspeech 30%, Firespeech 30%
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Powered Crystals
Slamark: Chaotic Crystal POW 2d6 (Surrently 7) gives attuner 1 Chaos Feature per POW of crystal, roll 1D6: 1-5 Normal Feature, 6 Curse of Thed feature.
Fetch: Flawed Spirit Supporter, doubles Magic Points lost by opponent in spirit combat.
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Chaos Features
- Large + 14 SIZ
- Healthy + 23 CON
- Strong + 16 STR
- Nimble + 15 DEX
- Ugly - 10 APP
- Immune to Fire Damage
- Silent + 50% Sneak
- Spirit Claws
- Befuddles 1 opponent per round on POW vs POW
- Warty skin + 12 AP
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Spirit Claws
These can be used to either attack physically, in which case they count as two free attacks with a range of Slamrk's POW + Fetch's POW (currently 60 metres) or to attack spiritually in which case Slamark can engage in Spirit Combat with 2 foes within his POW + Fetch's POW in metres. When engaged in spirit combat, he gains the benefit of his flawed spirit supporter. Slamark can attack a single foe twice in this way - having 2 spirit combat attacks using the claws.
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Heroic Abilities
- Resists spells and spirit combat with POW rather than Magic Points.
- Move = POW
- Can fly at Move=POW, 1 perosnal Magic Point per round
- Can heal all damage taken once per day
- Can dominantly possess any fixed INT chaotic creature within sight on a MP vs MP roll.
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Notes
- Slamark normally wears finely made bronze plate, gilded and decorated with a golden boar's head on the breastplate
- When in combat, he normally has his protection spell cast and goes full tilt, hoping to kill his enemies using sword, butt and 2 claws while absorbing the damage using his healing magic spirit and ally.
- When discorporate, Slamark may use his Spirit Claws to give two extra Spirit Combat attacks, as if he were three spirits. This makes him a more powerful shaman than he would first appear.
- His Teleport spirit will teleport his corpse back to Fort Wrath if he is killed. This makes it difficult to make him stay dead.
- He will hunt down his enemies and slay them to the exclusion of all his duties. He has no enemies at the moment
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