Seven Hills Fiend
Fiend, Incarnation of cacodemon and Guardian of Seven Hills Cacodemon Temple
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| STR 50 | CON 30 | SIZ 50 | INT 13 | POW 40 | DEX 24 |
| Move 10 |
Fatigue 80 |
DEX SR 1 |
Magic Points 40 |
Hit Points 40 |
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| Weapon | SR | Attack % | Damage | Parry % | AP |
| R.Claw | 4 | 180% | 1D6 + 5D6 + Poison POT 30 | 100% | 10 |
| L.Claw | 4 | 180% | 1D6 + 5D6 + Poison POT 30 | 100% | 10 |
| Bite | 4 | 120% | 3D10 + Poison POT 30 | | |
| Kick | 7 | 120% | 2D6 + 5D6 | | |
| Tail | 7 | 145% | 1D10 + 5D6 | 80% | 10 |
| Wing Buffet | 7 | 120% | 2D10 | | |
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| Location | Melee | Missile | AP/HP |
| Head | 19-20 | 20 | 25/13 |
| Left Arm | 17-18 | 19 | 16/10 |
| Right Arm | 15-16 | 18 | 16/10 |
| Left Wing | 13-14 | 16-17 | 16/10 |
| Right Wing | 11-12 | 14-15 | 16/10 |
| Chest | 10 | 10-13 | 31/16 |
| Abdomen | 07-09 | 06-09 | 31/13 |
| Tail | 05-06 | 06 | 16/13 |
| Left Leg | 03-04 | 03-04 | 31/13 |
Right Leg | 01-02 | 01-02 | 31/13 |
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Spirit Magic
| Self | INT 13 POW 40 | Heal 6, Ironhand 4, Fanaticism |
| Magic Spirit 1 | INT 6 POW 18Protection 6 |
| Magic Spirit 2 | INT 8 POW 20Heal 8 |
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Chaos Features
- +6 AP Skin
- Move 10
- Absorbs spells up to 5 points
- Reflects 6 point spells
- Spits Poison 3/day POT = CON (30)
- Vomit Acid 3/day POT=POW (40)
- Appears Confusing 30% Shimmer Effect
- Regenerate 6 points per round in each location
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Notes
- The Fiend is supplied with well-made armour and wears overlapping chain and plate on legs, abdomen, chest and arms and chain and cuirboilli on the head.
- When defending the Temple, the Fiend uses Ironhand, protection and fanaticism, trying to overwhelm one opponent per round and relying on his armour and regeneration to absorb damage. When outside the temple, he is more cautious and prefers to parry rather than take the risk of being slain and having to be resummoned.
- Although the rules say that fiends have Blade Venom on their claws, I never use Blade venom (because I think it is too powerful) and have substituted systemic poison
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