Tin Feather was also called StormWing, after one HeroQuest he was known as Stormwing Thunderhand, but most knew him as Tin Feather. When he was captured in Dorastor and bound in a prison, his skills atrophied as he was not worshipped apart from a few descendants who remembered their lost ancestor. This worship maintained his link to Storm and kept him strong, although he is only a shadow of what he used to be.
When found in his prison, he will attack any who cross its boundaries and will try his hardest to kill them. He uses his Storm abilities to the hilt and thinks nothing of defeating even his kinsmen. Once released, he will return to the mountains and try to gain new supporters from the Wind Children of Sartar and the Rockwoods. He is incredibly vain and arrogant and assumes that Wind Children will follow him simply because he is with them. He will not try to make friends, but will command people to worship him. He will only teach the Courage spell to those who have proven themselves to him and can join his cult. Female windchildren must prove themselves by marrying him and bearing his offspring. Males have to pass his three tests of Courage, Strength and Wisdom and must come to his Underground Aerie in order to show their dedication to him.
Stormwing Thunderhand (Tin Feather)Wind Child, Hero of Orlanth Thunderous | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Spirit MagicSpeedart, Multimissile, Fanaticism, Protection 10, Ironhand 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Divine MagicWorship Orlanth Thunderous, Sanctify Orlanth Thunderous, Summon Sylph, Bind Sylph, Raise Wind 10, Lower Wind 10, Warp Wind 10, Cloud Call 10, Lightning 20, Thunderbolt 10, Rain 5, Snow 5, Shield 20, Courage 20, Bless Thunderstone 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heroic CastingsCourage, Thunderbolt, Lightning, Raise Wind, Heal Wound (automatically gives POW (30) in MPs per use) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Courage (1 point, non-stackable, reusable, temporal)When cast on a Wind Child, Courage allows the Wind Child to go underground without suffering the normal crippling effects.When cast on anyone else, Courage acts as a fanaticism spell while undergound, but allows them to parry as well. They also defend against Fear spells while underground with Species maximum POW. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SkillsMagic Skills POWx5%, Agility Skills DEXx10%, Communication Skills APPx10%, Combat Skills POWx10%, Perception Skills POWx5%, Stealth Skills DEXx5% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LanguagesStormspeech POWx10%/POWx5%, Tradetalk POW%, Heortling POWx3% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SpiritsThunder Hand INT 10 POW 40 Tin Feather's Ally knows no Spirit Magic and was stripped of his Divine Magic when he touched a TrueStone Pillar in Fort WrathTin Feather can bind a sylph into each finger and thumb of his Right Hand but currently has none He can bind a Magic Spirit into each Nail of his Right Hand but currently has none He can bind a POW Spirit into each knuckle of his Right Hand but currently has none | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
HeroQuests KnownWhistling Caves, Taming of Storm Bull, Creating Bag of Winds, Defeat of Aroka, Hill of Gold, Arming of Orlanth, Bull's Path, Long Descent, Yelm's Halls | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Special Powers
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