Sun Hawk



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Created On 1 May 2000
Last Updated On 1 May 2000
Copyright (c) Simon E. Phipp 2000

These are the statistics of the Sun Hawk. When this Spirit is summoned to the Plains of Prax, it has different characteristics and must be rolled up each time, although its core abilities remain constant.

Sun Hawk

Praxian Deity, One of the Three Feathered Rivals
STR 10D6 + 50(85)CON 10D6 + 50(85)SIZ 10D6 + 50(85)INT 30POW 10D6 + 300(335)DEX 40
Move 20 Fatigue As Rolled (170) DEX SR 1 Magic Points (335) Hit Points (85)
HP As Rolled (85)
FP As Roled (170)
WeaponSRAttack %DamageParry %AP
Talons1300%4D6 + 10D6
Peck1300%2D8 + 10D6
Wing Buffet1300%5D6
Glance1POW vs POW10D6 Fire
LocationMeleeMissileAP/HP
Head19-202050/29
Left Wing14-1716-1950/22
Right Wing10-1312-1550/22
Chest08-0907-1150/36
Abdomen05-0703-0650/29
Left Claw03-040250/29
Right Claw01-020150/29

Special Abilities

  1. Wing Buffet has a STR = Sun Hawk's STR, Damage Bonus = 1/2 Sun Hawk's Damage Bonus and does damage to the General Hit Points of all within the area affected
  2. Automatically Decreases Cloud cover by POW in immediate area
  3. Glance is as a Sun Spear spell but does 10D6 damage and costs 3 MP
  4. Can see through Illusions and can see Invisible creatures and objects
  5. Can tell if it is being lied to, except by Thunder Bird cultists or Thunder Bird
  6. Brilliant Feathers give 100% Shimmer Defence (as Shimmer 20)
  7. Attacks each round with Claw, Claw, Peck and can also Glance each round
[End]