Name | Terrain | Chaos Type | Storms |
Poison Thorn Woods | Forest | Forest | Few |
Hell Wood | Forest | Forest | Few |
Spider Woods | Forest | Forest/Undead | Few/Medium |
Ash Flats | Plains | Plains | Medium |
Ghostdirt Plain | Plains | Plains/Ghosts | Many |
Rotground | Plains | Plains | Many |
Nangtali's Plateau | Plains | Plains/Hills | Many |
Tobros Mountains | Hills | Hills | Few |
Bolini Range | Hills | Hills | Few |
Each terrian type has a chance of a Storm, a chance of a Terrain change and a chance of an encounter. These should be rolled when the PCs pass through the area, one roll in each stated period. Obviusly, the terrain should not change continually, but there willbe changes from the norm. Encounters should be randomly rolled and acted on - Dorastor is that sort of place.
Woods |
Encounters | Undead | Intelligent Chaos | Unintelligent Chaos | Were-Creatures | Raiders |
5% Storm 15% Terrain Change 80% Encounter Roll every 6 Hours |
01-02 Undead 03-06 Were Creature 07-14 Intelligent Chaos 15-18 Unintelligent Chaos 19 Raiders 20 Special |
01-03 Zombies 04-08 Vampire 09-13 Ghosts 14-15 Mummies 16-18 Skeletons 19-20 Ghouls |
01-02 Broo 03-05 Scorpionmen [1-3] Spidermen [4-6] 06-08 Ogre [1-3] Jack o' Bear [4-6] 09-13 Elves 14-15 Elven Soldiers 16-17 Runners 18 Pixies 19 Dryads 20 Kua-Toa |
01-03 Gorp 04-06 Walktapus 07-10 Dragonsnail 11-15 Cockatrice 16-18 Snakes 19-20 Basilisk |
01-04 Tiger Son 05-10 Bearwalker 11-17 Wolfbrother 18-20 Tuskbrother |
01-05 Trolls (Zorak Zoran) 06-08 Trolls 13-16 Orlanthi 17 Babeester Gor 18-19 Mostali 20 Lunars |
Plains |
Encounters | Undead | Intelligent Chaos | Unintelligent Chaos | Were-Creatures | Raiders |
40% Storm 15% Terrain Change 80% Encounter Roll every 6 Hours |
01-05 Undead 06-08 Were Creature 09-13 Intelligent Chaos 14-17 Unintelligent Chaos 18-19 Raiders 20 Special |
01-03 Zombies 04-10 Vampire 11-13 Ghosts 14-15 Mummies 16-19 Skeletons 20 Ghouls |
01-04 Broo 05 Spidermen 06-09 Scorpionmen 10-13 Ogre 14-15 Jack o' Bear 16 Stonemen 17 Elves 18 Giant 19 Dragon 20 Kua-Toa |
01-02 Gorp 03-04 Walktapus 05-07 Dragonsnail 08-09 Snakes 10-11 Cockatrice 12-13 Basilisk 14-16 Cliff Toad 17-20 Rock Lizard |
01--05 Tiger Son 06-10 Bearwalker 11-15 Wolfbrother 16-20 Tuskbrother |
01-03 Trolls (ZZ) 04-06 Trolls( Kaarg) 07-09 Uroxi 10-13 Orlanthi 14 Elves 15-16 Broo Warband 17-18 Ogre Warband 19 Dwarves 20 Lunars |
Hills |
Encounters | Undead | Intelligent Chaos | Unintelligent Chaos | Were-Creatures | Raiders/Non-Chaos |
50% Storm 15% Terrain Change 80% Encounter Roll every 12 Hours |
01-02 Undead 03-05 Were Creature 06-09 Intelligent Chaos 10-13 Unintelligent Chaos 14-19 Raiders/Non-Chaos 20 Special |
01-04 Zombies 05-09 Vampire 10-13 Ghosts 14-15 Mummies 16-19 Skeletons 20 Ghouls |
01-05 Broo 06-10 Scorpionmen 11-12 Spidermen 13-14 Ogre 15 Jack o' Bear 16-18 Stonemen 19 Giant 20 Kua-Toa |
01-05 Rock Lizard 06-10 Cliff Toad 11 Wyvern 12-13 Gargoyle 14-15 Snakes 16-17 Cockatrice 18 Basilisk 19 Gorp 20 Walktapus |
01--05 Tiger Son 06-10 Bearwalker 11-18 Wolfbrother 19-20 Tuskbrother |
01-05 Trolls (ZZ) 06-08 Trolls( Kaarg) 09-10 Uroxi 10-12 Orlanthi 13-14 Broo Warband 15-16 Ogre Warband 17 Dwarves 18 Lunars 19 Wind Children 20 Griffens,br> |
River |
Encounters | Undead | Intelligent Chaos | Unintelligent Chaos | Were-Creatures | Raiders/Non-Chaos |
Chance for Storm and Terrain Change are as terrain through which river passes 80% Encounter Roll every 6 Hours |
01-05 Undead 06-09 Were Creature 10-13 Intelligent Chaos 14-17 Unintelligent Chaos 18-19 Raiders/Non-Chaos 20 Special |
01-06 Zombies 07 Vampire 08-13 Ghosts 14-15 Mummies 16-18 Skeletons 19-20 Ghouls |
01-03 Newtling Broo 04-05 Other Broo 06-09 Scorpionmen 10 Spidermen 11-12 Jack o' Bear [4-6] 13-15 Ogres 16-17 Elves 18 Giant 19-20 Kua-Toa |
01-05 Gorp 06-10 Walktapus 11-14 Dragonsnail 15 Snakes 16 Cockatrice 17 Basilisk 18-19 Giant Toad 20 Brollochans |
01-03 Tiger Son 04-06 Bearwalker 07-09 Wolfbrother 10-12 Tuskbrother 13-20 Shark Men |
01-04 Newtlings 05-06 Fish 07 Ducks 08-09 Wyrm 10 Dragon 11 Trolls (Zorak Zoran) 12 Trolls 15-16 Orlanthi 17-18 Boatmen 19-20 Lunars |
Marshes |
Encounters | Undead | Intelligent Chaos | Unintelligent Chaos | Were-Creatures | Raiders/Non-Chaos |
40% Storm 25% Terrain Change 80% Encounter Roll every 6 Hours |
01-05 Undead 06-07 Were Creature 08-12 Intelligent Chaos 13-18 Unintelligent Chaos 19 Raiders 20 Special |
01-03 Zombies 04-12 Vampire 13-16 Ghosts 17 Mummies 18-19 Skeletons 20 Ghouls |
01-04 Newtling Broo 05-08 Other Broo 09 Scorpionmen 10-13 Ogre 14-16 Jack o' Bear 17 Giant 18 Wyrm 19 Dragon 20 Kua-Toa |
01-04 Gorp 05-08 Walktapus 09-11 Dragonsnail 12-14 Snakes 15 Cockatrice 16 Basilisk 17-18 Cliff Toad 19-20 Rock Lizard |
01--06 Tiger Son 07-10 Bearwalker 11-15 Wolfbrother 16-18 Tuskbrother 19-20 Shark Men |
01-04 Newtlings 05-06 Fish 07 Ducks 08-09 Wyrm 10 Dragon 11 Trolls (Zorak Zoran) 12 Trolls 15-16 Orlanthi 17-18 Boatmen 19-20 Lunars |
Dorastoran Storms
Lasts 1D20 rounds
Special Storms
Roll on the following table, all effects must overcome the POW of each member of the party and is effectively a 3 point Divine Spell,so it is blocked by Countermagic 6.
Roll on the following table to see how the local terrain changes, area takes 1D3 hours to cross.
Area takes 3D6 rounds to cross.
[End]