Special Powers
- Can heal up to its POW in damage each round on SR 10 (or 12 if 12 SR/round)
- Can fire up to 8 lightning bolts per round, doing 8D6 general hit points each bolt
- Claws and bite inject a POT 40 poison, matched vs CON, if successful the victim loses 1Fatigue Point per hour until he falls into a coma and eventually dies, otherwise he loses 1 Fatigue point per day until he falls into a coma. The poison can be treated if it is known to exist. Multiple doses of poison cause faster fatigue loss.
- Can cause one foe per round to hyperventilate, after a MP vs MP success, becoming functionally incapacitated for 40 - POW rounds while he is within 200 metres of the Dragonewt of Storm
- Can cause one foe per round to suffocate, after a MP vs MP success, treat as drowning, but CON rolls start at CONx5%, reducing to CONx1% and taking 1D4 damage to the chest if the CON roll is failed while he is within 200 metres of the Dragonewt of Storm
- Can cause one person per round to stop flying on a POW vs POW roll
- Can double movement rate for 10 rounds at a cost of 1 MP
- Absorbs its POW (40) in damage each blow, this even affects critical hits
- On a MP vs MP victory, the Dragonewt of Storm can blind an opponent per round for 40 -POW rounds.
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