Yelmalio - The Forest Sun
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Created On 21 June 1999
Last Updated On 21 June 1999
Copyright (c) Simon E. Phipp 1999
- See Also
- The History Of Yelmalio
The Evolution of Yelmalio
The Mountain Sun
The Ostrich Rider
The Rider
Yelmalio Jokes
Cult Ecology
A. Mythos
Yelmalio was the sun of Yelm and Ernalda, born before Orlanth stole
Ernalda from the Emperor and before the Emperor disowned both his wife
and his children. A Son of the Earth and of the Sky, Yelmalio was the
Forest Sun, the Golden Canopy. Brother to Aldrya, he was always a
friend of the Aldryami and fathered several dynasties upon willing
dryads and elves. He also created new flowering plants, following his
father's lead.
Once, Yelmalio found Arroin travelling through the Forests and
helped him find some special plants. This led to a friendship which
lasted through the Evils that followed.
When Orlanth dishonoured his mother and stole her from Yelm,
Yelmalio was banished from the lands of the sun and returned to the
Forests which were his love. He remained there throughout the Darkness,
guarding and protecting them alongside the other Protectors, his nephew
High King Elf, his sisters Yelorna and Babeester Gor, his friend Arroin
and the rest. He even became a Protector of his mother, Ernalda, when
all others had forsaken her.
Once he had to leave the forests to help his kin. Oakfed, a wild
fire god, came to Prax and devoured the forests there, despite all who
opposed him. When Yelmalio returned, he drove Oakfed away from the
tattered remnants and vowed to give up his own Fiery nature. From that
day onwards, Yelmalio has never been able to wield the power of Fire.
He taught High King Elf how to use the Bow and Spear, weapons of the
Sun. He also taught the elves how to see in the Darkness and how to
fight in organised armies rather than as talented individuals.
B. Since Time
The cult has remained strong in the Aldryami Forests, especially with
the Marching Aldryami. Worship has failed to spread beyond the forests.
The cult's strength and influence has followed the fortunes of the
Forests. When they were expanding the cult was strong, when contracting
the cult was weak. The cult bore the brunt of the fighting in the Gbaji
Wars, leading the elven forces in their conquests and defending the
Empire at the end. It did not take part in the True Golden Horde as the
elves remained within their forests. The cult opposed the Sky Burn and
Moon Burn events and was distrusted within Dara Happa for this.
Amongst the Marching Aldryami, the cult teaches bow and spear,
training the armies of the elves to fight as soldiers rather than
merely good bowmen.
C. Life After Death
Worshippers of the Forest Sun descend into the Underworld and sit in
the Realms of Yelm and Aldrya. Those in Yelm's Realm will remain there,
those in Aldrya's realm will be reborn into the Forest. Generally,
Aldryami will return to Aldrya's Halls and humans will return to Yelm's
Halls. Members of the Forest Sun are affected by the Recover Spirit
spell. and cultists may be brought back from death.
D. Runic Associations
The Forest Sun is associated with the Runes of Light and Truth.
II. Nature of the Cult
A. Reason for Continued Existence
Yelmalio is the Forest Sun. When one wanders through a Great Forest and
looks up into the canopy, one sees a golden light suffusing through the
leaves above. This Golden Dome is the Forest Sun, Yelmalio.
Although the canopy is golden, the forest floor is very dark. To
enable his followers to see better, The Forest Sun gives a spell
Catseye which allows them to see in the dark using the light coming
through from the canopy, even though this light does not illuminate the
forest floor.
Every so often, there is a break in the canopy and a beam of light
shines through. This beam illuminates a spot on the ground. Yelmalio
gives his followers the spell of Sunbeam to allow them the same power.
When one walks into a clearing from the dark forest floor, on is hit
by an enormous area of bright sunlight. In remembrance if this, the
Forest Sun grants his worshippers the spell of Sunbright.
B. Social/Political Position and Power
Yelmalio sits on the Aldryami Council and leads the Marching Aldryami.
In times of war, his voice is very strong. In times of peace he is
merely another advisor.
Outside the Forests, the Forest Sun wields little influence and no
power.
C. Particular Likes and Dislikes
The cult is hostile to trolls and dwarves in general and the cults of
Zorak Zoran and Argan Argar in particular for wrongs performed in God
Time.
Oakfed is hated and detested for destroying the Forests of Prax.
The cult is friendly towards elves and the cult of Yelorna and
Arroin.
III Organisation
A. Inter-Cult Organisation
The cult is organised into temple communities which are based around
the Marching Aldryami. Each temple reports to the Council of Gardeners
of the Forest. In theory, the Yelmalio representative on the Great
Council may command any Yelmalio Temple within the forest, but this
seldom happens.
B. Intra-Temple Organisation
Temples are led by Light Sons who are the priests of the cult. Other
Light Sons lead regiments of the Marching Aldryami. Promotion occurs
when a new regiment is formed or when a Light Son retires or joins the
Gardeners. Light Sons are assisted by Light Servants who fill the lower
levels of command.
C. Centre of Power, Holy Places
There are few Holy Places of the Forest Sun. The Forest Canopy is holy
as a manifestation of the God. Foreigners say that the Hill of Gold is
holy, but most elves deny this or ask where it is.
D. Holy Days and High Holy Days
Fireday is the holy day of the cult, with Fireday of Truth Week being
the seasonal holy day. The High Holy Day is Fireday, Truth Week, Fire
Season.
IV Lay Membership
A. Requirements to Join
Lay Membership is open to humans, aldryami and beast folk who do not
belong to Darkness or Chaos Cults. Trolls and dwarves are not allowed
to join the cult. Members of the Marching Aldryami may automatically
join the cult as can members of Aldrya and Yelm.
B. Requirements to Belong
Lay members must worship on each Fireday. They may never befriend
trolls, dwarves or members of darkness cults. They must always defend
the forest.
C. Mundane Benefits
Lay Members are taught combat skills by the cult and may join the
Marching Aldryami.
Lay Members may learn cult skills and spirit magic at half price.
D. Restrictions
Lay members may not know Darkness or Fire based spells and must forget
them if known.
They may not betray the forest or the Marching Aldryami.
V. Initiate Membership
A. Requirements for Initiation
Permanent members of the Marching Aldryami may become initiates of the
Forest Sun. There is no further test to be taken but a point of POW
must be sacrificed.
Those not in the Marching Aldryami must pass a test of Spear, Bow,
Shield, Sneak and Scan and sacrifice a point of POW.
B. Requirements to Remain Initiated
Initiates must accept a Gift and Geas. They must tithe 10% of income
and 10% of time to the cult. Most are members of the Marching Aldryami
and are given cult duties as part of their military service.
C. Benefits
Initiates are given a suit of armour consisting of scale hauberk,
cuirboilli limbs and a chain helm. Sometimes the armour is of wood but
is usually of bronze. A spear, large shield, self bow and arrows are
also given.
Cult skills are taught for free.
Initiates may learn the spells of Co-ordination, Light, Lightwall,
Farsee and Food Song.
All initiates may sacrifice for one use of cult and associated cult
divine magic.
VI Light Servants
A. Requirements
These are the acolytes of the cult. They must have 75% in the cult
skills and must take a gift and its geases.
B. Duties
Light Servants are the minor officers of the cult. They assist the
Light Sons and often command files of the Marching Aldryami.
C. Benefits
Light Servants may sacrifice for cult divine magic reusably and for
associate cult divine magic on a one-use basis.
VII Light Sons
A. General Statement
These are the heads of the cult and are warrior-priests. They
specialise in the bow and spear and are leaders of men.
B. Requirements for Acceptance
They must have 90% in Spear, Bow, Scan, Shield and one of Firespeech,
Listen, or Sneak and must know the spell of Farsee or have it as a
gift.
They must take a gift and geas upon becoming a Light Son.
C. Restrictions of the Status
Light Sons may never eat potatoes as they represent the buried earth.
They are generally vegetarians but may eat meat if they are not
aldryami.
Light Sons may only marry earth priestesses or acolytes. If they are
already married to one who is not an earth priestess, they may remain
married for a year after which they must be divorced if the spouse is
not an earth priestess.
Light Sons may never show mercy to trolls or dwarves, nor may they
torture any creature.
They must give 90% of time and income to the cult.
D. Benefits of the Status
Light Sons gain a full suit of enchanted copper or gold armour. They
also gain a quiver full of aldryami arrows which incur no range penalty
in forests and ignore cover given by vegetation.
They gain three initiates as personal guards and these remain until
they themselves become Light Sons.
A Light Son may take one gift and its geases on the High Holy Day of
the cult each year.
VIII Divine Magic
Light Sons and Light Servants gain access to the following spells:
Common Divine: All
Special Divine Magic: Catseye, Sunbright, Sun Beam, Enchant Gold,
Enchant Copper.
A.Special Divine Magic
Catseye (1 point, touch, duration 12 hours, nonstackable,
reusable)
For 12 hours this spell affects the target's eyes so he can see by
any amount of light no matter how small. If there is no available
light, the person cannot see otherwise he sees as if it were a normal
day.
Sunbright (2 points, ranged, temporal, nonstackable,
reusable)
This spell puts a 50 metre radius circle of light around the
recipient of the spell. This acts as daylight in all respects. It
demoralises vampires, ghouls and intelligent undead and gives the
recipient a 2 point Shimmer effect.
Sun Beam (1 point, reusable, stackable, ranged, temporal)
This causes a 3 metre diameter beam of light to come from the sun
and shine on the recipient. This may only be cast during the day and
may not be cast while underground or within a building.
IX Subservient Cults
A. Cult Spirit of Reprisal
Those leaving the cult will be afflicted by a curse. Anyone who they
lie to will know they are lying.
X. Associate Cults
A. Aldrya
Yelmalio protected the Forests during the Darkness and in return Aldrya
grants Light Sons the Heal Body spell.
B. Vrimak
The Forest Canopy, or Golden Dome, is home to many birds. Vrimak, god
of birds, gives the Speak to Birds spell to Yelmalio cultists.
C. Yelm
The father of Yelmalio, Yelm grants his Son the spell of Sunripen to
help strengthen the Forest.
XI Miscellaneous Notes
A. The Forest Sun and Mountain Sun
The cult of the Forest Sun has much in common with the cult of Yelmalio
as worshipped in Dara Happa. For instance it commands soldiers and is a
cult of light. It does, however have differences. There are no Sun Dome
Temples, Monrogh is not honoured, the Hill of Gold is unknown and the
cult is military in nature, without the farming aspects.
Few humans outside the Forests know of the Forest Sun and assume
that Yelmalio is worshipped in the standard way by elves. Most elves
who leave the Forest try not to show the differences between their
Yelmalio and the Mountain Sun.
B. Gifts and Geases
All Gifts and Geases given by Yelmalio are random and must be rolled.
Use the normal Yelmalio gifts and geases, except replace Javelin
attack increases with Shield Parry, replace Communication with Horses
with a Food Song ability. Replace all celibacy geases, all geases
dealing with horses and all meat-eating restrictions with appropriate
elven geases.
[End]